Posted June 16, 201411 yr This seems like it should be a well used thing, and isn't. It is confusing me greatly. Any ideas/suggestions on how? We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 16, 201411 yr Author I do have a workaround this (hard coded values and switch/if statements), but it just seems inefficient and... a tad annoying. Any ideas anyone? We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 16, 201411 yr Author Ah, thank you so much diesieben07! That saved me a bit. One more question - what gets passed in as for the level and pname parameters? That is a little confusing for me We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 16, 201411 yr Author Oh - so what is the target param then? I had assumed that was the GL_TEXTURE_WIDTH/HEIGHT... Glad I didn't assume the rest We all stuff up sometimes... But I seem to be at the bottom of that pot.
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