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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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perry

[1.7.2] ApolloMod

By perry, June 17, 2014 in Mods

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Posted June 17, 2014

ApolloMod 0.1

An inbetweener mod.

Currently allows collecting samples of mobs in order to spawn them at the cost of RF and fluids acquired from killing mobs.

Download

http://mod-deploy.appspot.com/download/apollomod-0.1.jar

 

Brief Guide

  • First craft yourself a diamond blade with a stick and diamond.
  • Now cut some needles and glass slides with the blade with iron ingots and glass respectively.
  • Right click on an entity with the needle to get a sample (kills the entity).
  • Place a slide in the sampler by right clicking it with the slide in hand.
  • Now right click with the sample to get a mob sample.
  • Right click on the cloning device with the mob sample to place it inside (or use pipes). (Who needs GUIs?)
  • The cloning device requires Redstone Flux (RF), fluid flesh, and a focus on the block above.
  • Fluid flesh is collected by killing mobs above grates. (Pump out with liquid transfer nodes for example).

 

Mod Interop

ExtraUtilities: Added a crafting recipe for ender lily seeds, a seed and ender pearl. #lazy

 

TODO

The following may happen:

  • Splicing mobs together. At minimum the ender cow will emerge.
  • Nerf the extrautils recipe.
  • An item tank that collects fluid flesh from killing mobs in the field

 

Discussion

Suitable to post here:

Bug reports, crash log and a description.

Suggestions.

 

If your post is short and not that related to this thread (e.g. mod advice) please PM me instead, often these mod threads get way too cluttered.

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