Jump to content

Recommended Posts

Posted

Greetings. I'm working on a mod that includes a few guns. For firing I'm using onPlayerRightClick, but the gun must be semi-automatic. Using onPlayerRightClick means the player can hold down the right mouse button to fire indefinitely, which I don't want. Is there any way I can fix this? I'm not using onPlayerStoppedUsing because that only works when the mouse button is released.

Posted

You have to create your own timer int variable.  On the initial press you would set it to the number of ticks (20 per second) you want the burst to occur, then count down every tick (maybe handle in the PlayerTickEvent) until you get to zero.  If you want the firing to occur a few times over the interval, you can use modulo function to quickly check whether to fire.

 

Anyway, it is up to you to keep track of the burst time.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

You have to create your own timer int variable.  On the initial press you would set it to the number of ticks (20 per second) you want the burst to occur, then count down every tick (maybe handle in the PlayerTickEvent) until you get to zero.  If you want the firing to occur a few times over the interval, you can use modulo function to quickly check whether to fire.

 

Anyway, it is up to you to keep track of the burst time.

 

Would this make the gun semi-automatic? I don't want it to just fire slower, I want it to have one shot per click.

Posted

You have to create your own timer int variable.  On the initial press you would set it to the number of ticks (20 per second) you want the burst to occur, then count down every tick (maybe handle in the PlayerTickEvent) until you get to zero.  If you want the firing to occur a few times over the interval, you can use modulo function to quickly check whether to fire.

 

Anyway, it is up to you to keep track of the burst time.

 

Would this make the gun semi-automatic? I don't want it to just fire slower, I want it to have one shot per click.

 

If you're planning to use the mouse right click for the fire, you're actually in luck because there are already events that check for the start of an item's use: PlayerUseItemEvent.Start 

 

I think you can just handle that event to get what you want.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

You have to create your own timer int variable.  On the initial press you would set it to the number of ticks (20 per second) you want the burst to occur, then count down every tick (maybe handle in the PlayerTickEvent) until you get to zero.  If you want the firing to occur a few times over the interval, you can use modulo function to quickly check whether to fire.

 

Anyway, it is up to you to keep track of the burst time.

 

Would this make the gun semi-automatic? I don't want it to just fire slower, I want it to have one shot per click.

 

If you're planning to use the mouse right click for the fire, you're actually in luck because there are already events that check for the start of an item's use: PlayerUseItemEvent.Start 

 

I think you can just handle that event to get what you want.

 

Exactly what I was looking for, thanks a ton!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.