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Posted

Forge 1.7.2-10.12.1.1060

Hey,

When I'm in Eclipse, all the textures of my items are ok and loading perfectly, but when I compile my mod (gradlew build) there aren't loading.

Gradlew stores them in "JavaFile --> assets --> My Mod ID --> textures --> items" it is the right folder ?

 

Thanks for the answer, in advance.

  • Author

Hi, thanks for the fast answer !

 

I looked at all these common errors (texture name not set properly, or textures stored in the wrong folder, or the upper/lower case don't match exactly) and everything is ok... ! But are the files in the good directory ? and the is it this that I need to use: .setTextureName(MODID + ":ItemName") ?

Hi

 

Yes that sounds right.  If the textures work fine during a normal compile, then probably either the files are in the wrong spot or your upper/lower case don't match.

 

I haven't used gradlew build yet so I can't be sure; when I previously published a mod, it was in a zip with the following structure

http://greyminecraftcoder.blogspot.com.au/2013/12/overview-of-forge-and-what-it-can-do.html

 

You can use the troubleshooting information in that link to discover the actual directory / file path where forge is looking, which can give valuable clue.

 

-TGG

 

  • Author

I'm using 1.7.2-10.12.1.1060

 

Ok... I put all my assets folder into a ressource pack, set it in-game and Voila! My textures are loading ! But I didn't found the issue for my problem... :(

  • Author

I found the problem !!!

In the mcmod file, the "name" was set to "Aotharys" and it needed to be "aotharys" ! Thanks for helping you two ! :D

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