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[1.7.2] Transparent Pixels Drawn As Black


TLHPoE

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I'm calling the draw method during the post event of RenderGameOverlayEvent.

 

http://pastebin.com/xQcsNvuv

 

Here's a picture of the current situation (sorry about the craziness):

NDbrybh.png

 

Finally here's a picture of the textures:

7guH88c.png

 

If the picture couldn't explain it, the transparent parts of the textured rectangles I'm drawing are being drawn as black areas instead of transparent areas.

Kain

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