Posted June 24, 201411 yr Say I have a message that gets sent to the server: MessageServerRandomStuff I can send this message and handle it in: @Override public IMessage onMessage(MessageServerRequestGuiOpen message, MessageContext ctx) { return null; } What I am wanting to know is this: Can I send another message to the server as the returned message? Or does it have to be a client received message in the return? (And vice versa for server sending to client). We all stuff up sometimes... But I seem to be at the bottom of that pot.
June 24, 201411 yr Author The reason I asked was to see if I could make s generic GUI button pressed message and from there call the normal playerinfo (IExtendedEntityProperties) message. Now I guess I am going to have to make a new message for every GUI button press that does something special server wise? We all stuff up sometimes... But I seem to be at the bottom of that pot.
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