Jump to content

Recommended Posts

Posted

Say I have a message that gets sent to the server:

MessageServerRandomStuff

I can send this message and handle it in:

@Override
public IMessage onMessage(MessageServerRequestGuiOpen message, MessageContext ctx)
{
return null;
}

 

What I am wanting to know is this: Can I send another message to the server as the returned message? Or does it have to be a client received message in the return? (And vice versa for server sending to client).

We all stuff up sometimes... But I seem to be at the bottom of that pot.

Posted

The reason I asked was to see if I could make s generic GUI button pressed message and from there call the normal playerinfo (IExtendedEntityProperties) message. Now I guess I am going to have to make a new message for every GUI button press that does something special server wise?

We all stuff up sometimes... But I seem to be at the bottom of that pot.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.