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Durable Item Question


Thornack

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I have an Item for which I give a maxDamage. I want to make it a durable item where its health decreases everytime you right click it. For some reason the durability doesnt show up. Here is my class minus the imports

 

public class ApplePickingGlove extends CustomItem{
public ApplePickingGlove(){
	super();
	setUnlocalizedName("Apple Picking Glove");
	this.maxStackSize = 1;
	this.setMaxDamage(20);
	this.setNoRepair();
	}

@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {

ItemStack itemstack = player.getCurrentEquippedItem();	
if (itemstack != null && itemstack.getItem() == CommonProxy.applePickingGlove){
	ItemStack item = new ItemStack(CommonProxy.applePickingGlove, 2, (itemstack.getItemDamage()+1));

	if (item.getItemDamage() >= item.getMaxDamage()){	
		item.stackSize --;
}


}

	return itemStack;
	}

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I tried

 

@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {


if (itemStack != null && itemStack.getItem() == CommonProxy.applePickingGlove){
	itemStack = new ItemStack(CommonProxy.applePickingGlove, 2, (itemStack.getItemDamage()+1));

	if (itemStack.getItemDamage() >= itemStack.getMaxDamage()){	
		itemStack.stackSize --;
}


}

	return itemStack;
	}

 

and still no durability

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And your still doing it wrong...

 

 

Try this:

@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {	
if (itemStack != null && itemStack.getItem() == CommonProxy.applePickingGlove){
	if (itemStack.getItemDamage() >= itemStack.getMaxDamage()){	

	}	
}
return itemStack;
}

We all stuff up sometimes... But I seem to be at the bottom of that pot.

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This worked But is there another way

 

@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {	
	if (itemStack != null && itemStack.getItem() == CommonProxy.applePickingGlove){
		itemStack.damageItem(1, player);

	}
	return itemStack;
}

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The problem with that method is that I cannot change the amount that durability drops by. I want durability of the item to be affected differently depending on which block the item interacts with. Say drop durability by 5 if you right click cobblestone but drop it by 1 if you right click leaves.

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The problem with that method is that I cannot change the amount that durability drops by. I want durability of the item to be affected differently depending on which block the item interacts with. Say drop durability by 5 if you right click cobblestone but drop it by 1 if you right click leaves.

 

What you want is to use onItemUse().

So

public boolean onItemUse(ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int par7, float par8, float par9, float par10) {
     Block target = world.getBlock(x, y, z);
     if (target == Blocks.leaves) {
          itemStack.damageItem(1, player);
     else if (target == Blocks.cobblestone) 
          itemStack.damageItem(5, player);
}

Lead DivineRPG Developer

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