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[1.7.2] Permanent armor?


drok0920

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If you want to make your helmet break after a given time, than:

Give the armor around 6000 damage or more.

public void onArmorTick(World par2World, EntityPlayer player, ItemStack par1ItemStack)

{

            par1ItemStack.setItemDamage(par1ItemStack.getItemDamage() - 1);

        }

 

That will damage your helmet every tick so you might want to bump up the max damage.

I might be wrong and you need +1 instead of -1.

Hope it helps.

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Not really what im looking for....  I need to make a certain player spawn with a player skull on his/her head and NOT be able to take it off. I also need to know how I can make it so that when I player wears a custom helmet for, 5min for example, NOT b able to take it off.

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