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Posted

I have an item That I wish to change texture on right click and depending on the length that the right click is held for I want the item to change to a differnt colour. (kind of like the bow)

 

I have written the following but the icons are invisible

public class AcornHarvester extends CustomItem{
public AcornHarvester(){
	super();
	setUnlocalizedName("AcornHarvester");
	this.maxStackSize = 1;
	this.setMaxDamage(10);
	this.setNoRepair();
	}

private IIcon[] iconArray;

public void registerIcons(IIconRegister iconRegister){
	iconArray = new IIcon[14];
	iconArray[0] = iconRegister.registerIcon("mymodsid:acornHarvestRedOpen");
	iconArray[1] = iconRegister.registerIcon("mymodsid:acornHarvestRedClosed");
	iconArray[2] = iconRegister.registerIcon("mymodsid:acornHarvestWhiteOpen");
	iconArray[3] = iconRegister.registerIcon("mymodsid:acornHarvestWhiteClosed");
	iconArray[4] = iconRegister.registerIcon("mymodsid:acornHarvestBlueOpen");
	iconArray[5] = iconRegister.registerIcon("mymodsid:acornHarvestBlueClosed");
	iconArray[6] = iconRegister.registerIcon("mymodsid:acornHarvestBlackOpen");
	iconArray[7] = iconRegister.registerIcon("mymodsid:acornHarvestBlackClosed");
	iconArray[8] = iconRegister.registerIcon("mymodsid:acornHarvestYellowOpen");
	iconArray[9] = iconRegister.registerIcon("mymodsid:acornHarvestYellowClosed");
	iconArray[10] = iconRegister.registerIcon("mymodsid:acornHarvestGreenOpen");
	iconArray[11] = iconRegister.registerIcon("mymod:acornHarvestGreenClosed");
	iconArray[12] = iconRegister.registerIcon("mymod:acornHarvestPinkOpen");
	iconArray[13] = iconRegister.registerIcon("mymod:acornHarvestPinkClosed");
	} 

//How long it takes to use or consume an item
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
@Override
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {	
	if (itemStack != null && itemStack.getItem() == CommonProxy.acornHarvester){
		itemStack.damageItem(1, player);

	}
	return itemStack;
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player,
		ItemStack usingItem, int useRemaining) {
	if (usingItem == null) {
		return itemIcon;
	}
	int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;
	if (ticksInUse > 28) {
		return iconArray[13];
	} else if (ticksInUse > 26) {
		return iconArray[12];
	} else if (ticksInUse > 24) {
		return iconArray[11];

	} else if (ticksInUse > 22) {
		return iconArray[10];

	} else if (ticksInUse > 20) {
		return iconArray[9];

	} else if (ticksInUse > 18) {
		return iconArray[8];

	} else if (ticksInUse > 16) {
		return iconArray[7];

	} else if (ticksInUse > 14) {
		return iconArray[6];

	} else if (ticksInUse > 12) {
		return iconArray[5];

	} else if (ticksInUse > 10) {
		return iconArray[4];

	} else if (ticksInUse >  {
		return iconArray[3];

	} else if (ticksInUse > 6) {
		return iconArray[2];

	} else if (ticksInUse > 4) {
		return iconArray[1];

	} else if (ticksInUse > 2) {
		return iconArray[0];

	} else {
		return itemIcon;
	}
}

 

Where in my CustomItem class I have

 

public class CustomItem extends Item {

public CustomItem() {
	super();
	setMaxStackSize(64);


}

@SideOnly(Side.CLIENT)
public void registerIcons(IIconRegister iconRegister) {
	this.itemIcon = iconRegister.registerIcon(MyMod.modid + ":"
			+ this.getUnlocalizedName().substring(5));
}

}

The texture shows up if I get rid of the registerIcon array and getIcon methods. Any help is appreciated

Posted

And in my Common Proxy I register the item in the following way

 

public static Item acornHarvester;

//this method passes stuff to the main mod class
public void preInit(){
registerItems();
}

public void registerItems(){
acornHarvester = new AcornHarvester();
		this.registerEachItem(acornHarvester, "acornHarvester", "Acorn Harvester");
}

public void registerEachItem(Item item, String unlocalizedItemName, String displayName){
		item.setUnlocalizedName(unlocalizedItemName);
		GameRegistry.registerItem(item, displayName);
		item.setCreativeTab(this.mymodTab);
	}

 

This file is very large for my mod so I took a bunch out to keep it relevant

Posted

Hi

 

Show us the error log?  It should have a line something like

"texture not found".

 

A few things to try

 

This link shows where the files should go

http://greyminecraftcoder.blogspot.com.au/2013/12/overview-of-forge-and-what-it-can-do.html

If you still can't find it, this might help

http://www.minecraftforge.net/forum/index.php/topic,18371.msg92948.html#msg92948

Keep in mind that the upper/lower case must match exactly.

 

-TGG

 

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