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[1.7.2]Rendering Screen IN White Event help?


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I need help how to start rendering screen in white.


I looked at RenderGameOverlayEvent and was gonna ask if im doing the right thing to use this as the event.


Also how do i make a white screen on the event do i need to setup some particles or Tesselators or GL11 stuff?

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You just want a white screen. That's all? You could make a class that extends Gui, then have a method in it that is the @SubscribeEvent method to RenderGameOveralyEvent.PRE then call the drawRect method that is inside GUI. Draw a white rectangle that fills the screen. Done.

We all stuff up sometimes... But I seem to be at the bottom of that pot.

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