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Posted

Hi, I've been modding 1.6.4 Minecraft for about a year now and I've come very far I believe, but there are several things that I need help with. If I could get help with even just one of these, it would be great:

 

  • Armor. I've tried this before, but I'm a bit confused about is setup and how it works, so adding one has thus far eluded me. Nevermind, turns out I just found one for this... it's in 1.7.2 but it looks compatible with 1.6.4 as well so I'll try that first and update this if it doesn't work, but I'm confident that it will.
  • GUI / Inventory. I would love to be able to make GUIs for certain blocks and manipulate inventories.
  • Boss mobs.
  • Water mobs.
  • How to implement Blender models into Java form and/or load them in Eclipse Java files.
  • How to reference another mod I made from within a different mod, and how to reference a mod like BuildCraft in my mod.
  • Redstone modding / manipulating it.

I also write Minecraft modding tutorials for 1.6.4, and I know I'm behind, but this is what I know and it's easy for me to understand. I need to get into 1.7, but frankly I don't understand half of the setup. So I do write what I know (which I will go out on a limb and say is a pretty good bit, all things considered), and it's been great, I've written several mods already. But I would love to expand my knowledge, and I've been searching for months, but I can't find any tutorials in 1.6.4 about these topics. So if anyone could help me out or at least point me in the right direction, I would greatly appreciate it. Thanks to anyone who at least took time out of their day to read my post, anyways. I hope to hear back from someone shortly.

http://www.dreamspand.com/

DreamSpand Gaming, a co-owned web site centered around Minecraft and its mods. We host servers and give out mods, plugins, schematics, saves, skins, and much more. Soon, we're going to have our server database synced to our site database. Then, a whole new plethora of possibilities will unveil themselves to us, at which time we will greet them with dedication and excitement.

 

We're very user-friendly and we love to help - no one will treat you badly. :)

Posted

>> How to reference another mod I made from within a different mod, and how to reference a mod like BuildCraft in my mod.

 

I think this is actually more of a general Java topic.  But it depends on a few things.  For your own mods, you have the control of the build process so I think you would define part of one or both mods to build as deobfuscated API for those fields and methods you want to access between the mods.  Then the other project can reference it (I think as linked library?) within both the development and runtime environment if you put it into your build path.  If you're using another person's mod with public API then you can do a similar thing. 

 

You should refer to CoolAlias' tutorial on APIs: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571434-tutorial-modding-with-apis#

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Thanks for the reply, and I'll look into that. :)

 

Seems like Minecraft Forums are down right now though, according to that link, odd.

 

http://www.dreamspand.com/

DreamSpand Gaming, a co-owned web site centered around Minecraft and its mods. We host servers and give out mods, plugins, schematics, saves, skins, and much more. Soon, we're going to have our server database synced to our site database. Then, a whole new plethora of possibilities will unveil themselves to us, at which time we will greet them with dedication and excitement.

 

We're very user-friendly and we love to help - no one will treat you badly. :)

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MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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} } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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} }  
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