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Posted

Hi guys

 

Has anyone found a good way to monitor the amount of network traffic to avoid overburdening the network with packets?

 

I'm writing a mod which needs to send a lot of packets in the background.  If I send too many at once, it overloads the network and slows down everything for other players.  But if I go too conservative it takes an overly long time to send all the packets.

 

What I'm really looking for is a way to monitor how much network traffic there is and throttle my packet sending accordingly.  I have a couple of ideas from looking through the code (still 1.6.4), but nothing great.

 

Anyone found a successful method for this before?

 

-TGG

Posted

I have not.  At one point I was worried about it, but then I considered how much minecraft itself is sending compared to what I was doing and stopped.

 

There are some packet events.  You could monitor that for usage over time and do something with it.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Hey i also got the same problem my mod uses Packets but this come in console

 


Detected ongoing potential memory leak. 100 packets have leaked. Top offenders
[23:26:19] [Client thread/ERROR]: 	 mhfc : 100
[23:26:21] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2647ms behind, skipping 52 tick(s)
[23:26:39] [Client thread/ERROR]: Detected ongoing potential memory leak. 200 packets have leaked. Top offenders
[23:26:39] [Client thread/ERROR]: 	 mhfc : 200
[23:26:52] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14906ms behind, skipping 298 tick(s)
[23:26:57] [server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2738ms behind, skipping 54 tick(s)
[23:26:58] [Client thread/ERROR]: Detected ongoing potential memory leak. 300 packets have leaked. Top offenders
[23:26:58] [Client thread/ERROR]: 	 mhfc : 300

 

 

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