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Posted

Hey everyone, I have been trying to make a "boss" mob. What this means for me, is that a health bar and the mobs name render on the top of the screen, like the wither. So far, what I have is the standard mob setup. I have a Class extending EntityMob, Have a renderer class, am registering the mob class, am registering the renderer in my client proxy. But I can't figure out how to get the boss bar to render. I have been looking at EntityWither, ModelWither, and RenderWither, but with no avail. Any help is appreciated, especially is you have experience with this kind of stuff ;)

Posted

I have no experience with adding bosses, but are you implementing

IBossDisplayData

in your Entity class, and calling

BossStatus.setBossStatus

in the

doRender

method of your Render class?

 

Some code snippets would be helpful, as well :)

Posted

If you are inheriting from

RenderLiving

, you will probably need to

@Override

the doRender method. Something simple should suffice, along these lines perhaps?:

 

@Override
public void doRender(EntityLiving entityLiving, double x, double y, double z, float a, float b)
{
    BossStatus.setBossStatus((IBossDisplayData)entityLiving, true);

    super.doRender(entityLiving, x, y, z, a, b);
}

 

Bear in mind that this exact code probably will not work as it is, but this is at least where I would start. I could be completely wrong, but that seems to be how the Wither does it :)

 

(Oh, and I don't know what

a

and

b

are - maybe pitch/yaw?)

Posted

Yeah, I meant which, as in which out of the four form the superclass should I override. I did all four, and called a specific one from the other three. Here is the one method I was talking about:

 public void doRender(EntityTestBoss p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
        BossStatus.setBossStatus(p_76986_1_, true);
        super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    } [code]

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