Posted July 3, 201411 yr Ok, I admit I don't know what I am doing wrong now... Let me explain what I'm trying to achieve: - I am trying to create an barrel that acts like a furnace. Instead of using items as fuel, the player must click the barrel with an water bucket, or add the bucket in the GUI... This will increase the progress bar (working fine). - I have 1 slot (slot[0]) that accepts paper, one that gives me wet paper (slot[1]), another that accepts water buckets (slot[2]), and finally one that gives me the bucket back (slot[3]). - As I already explained, I added an method that adds water if the player has an water bucket on hands, if so I increase the water stored in the barrel (working fine). Problems: 1. Slots act very weird. I can add items, but they will show 2x more items (some thing about client, I think), and if I left-click to remove, they just disappear, and right-click remove only one item (I tried to create an custom Slot, but it didn't work as well). 2. All barrels have different stored water values and GUI interfaces, but when the method that decreases the stored water is called, all barrels act like one, and all water stored values get mess up. I believe that both problems are connected... but I can't find a solution. TileEntity, Container, and GuiContainer code: https://gist.github.com/anonymous/5e4a6b8ece48b61d718a I've tried so hard on this piece of code and nothing... T-T
July 3, 201411 yr Author Wow, I haven't seen that! That explains why I could access the same items from different blocks, which was a bug that I haven't notices before, hahaha. Thanks diesieben07, you've just made my day!
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