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Posted

What's the best way to load the block textures after the tile entity has loaded its NBT data?

 

I'm currently working with blocks facing in the correct direction using the direction the tile entity "faces". When placed, it gets the facing correctly, but on world load, the block loads its textures before the tile entity loads it's NBT data leading to the facing to always be zero.

 

Any suggestions?

  • Author

Realised that after I put a few println() in.

 

Is there any documentation I can read or any open code for me to look at with those methods?

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