Posted July 4, 201411 yr What's the best way to load the block textures after the tile entity has loaded its NBT data? I'm currently working with blocks facing in the correct direction using the direction the tile entity "faces". When placed, it gets the facing correctly, but on world load, the block loads its textures before the tile entity loads it's NBT data leading to the facing to always be zero. Any suggestions?
July 5, 201411 yr Author Realised that after I put a few println() in. Is there any documentation I can read or any open code for me to look at with those methods?
July 5, 201411 yr Author Do I need to make my own S35PacketUpdateTileEntity or are there default ones I can use in Minecraft/Forge?
July 5, 201411 yr Author onDataPacket requires a NetworkManager. Any methods I can use to get one (from the server I'm assuming)?
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