Posted July 5, 201411 yr Hello MCF forums, I would like to know why my biome wont generate! Here are my classes @mod: http://pastebin.com/MdemWvmg Biome: http://pastebin.com/sABVs4ak Thank you, ~Drok
July 5, 201411 yr public static BiomeGenBase CodeBiome = new CodeBiomeGenBase(50); so what? you just did that ^ it's like saying: "public int randomInt = 1; why grass block hasn't that id?" Actually i don't know what to write in this signature soooo.... anyway
July 5, 201411 yr It's actually BiomeManager.addSpawnBiome(CodeBiome) Actually i don't know what to write in this signature soooo.... anyway
July 5, 201411 yr Author then how would i do it? I have looked into the BiomeManager class and the only thing that would look like t would spawn the biome is Biomemanager.addspawnBiome
July 5, 201411 yr Author Do you mean these? public static ArrayList<BiomeGenBase> strongHoldBiomes = new ArrayList<BiomeGenBase>(); public static ArrayList<BiomeGenBase> strongHoldBiomesBlackList = new ArrayList<BiomeGenBase>();
July 5, 201411 yr Author its not there ill show you my biomemanager class: http://pastebin.com/5hyTJe33
July 5, 201411 yr Author Ok so i put: BiomeManager.coolBiomes.add(CodeBiome); But it gives me an error at .add
July 5, 201411 yr Author Never Mind i think i fixed it by changing it to: BiomeManager.coolBiomes.add(new BiomeEntry(BOW.CodeBiome, 10));
July 5, 201411 yr Author But i do have one more question related to biomes. How would i make only certain biome generate in my custom dimension? Here is my ChunkProvider for it: http://pastebin.com/QgTwxq4F
July 5, 201411 yr Author I meant is that the literal name of the method i know how to overide a method
July 5, 201411 yr Author Ok now how would i get it to only spawn my custom biome im not very good with arrays
July 5, 201411 yr Author Ok thank you for you help i have gotten it to work but i was a little scared at first because i forgot i got the ids wrong in the biome so its all sandstone
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