Posted July 6, 201411 yr Hi all, newbie programmer here hoping for a bit of assistance here. I recently followed a tutorial on making a custom block - this has all gone fine until it comes to textures. Instead of appearing as the block, it instead appears as the purple and black glitch block that Minecraft produces. My code and eclipse layout is attached below - all help is appreciated, and please excuse the quite dodgy name for the mod.. Eclipse Layout + BlockLube Main package org.dodge.dildomod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import org.dodge.dildomod.help.Reference; @Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION) public class Main { //Creative Tab public static CreativeTabs dildo = new CreativeTabs("DildoMod"){ public Item getTabIconItem(){ return Items.arrow; } }; //Blocks public static Block lube; @EventHandler public void preInit(FMLPreInitializationEvent e) { } @EventHandler public void init(FMLInitializationEvent e) { lube = new BlockLube(Material.ground); GameRegistry.registerBlock(lube, "Lube"); } @EventHandler public void postInit(FMLPostInitializationEvent e) { } } Reference package org.dodge.dildomod.help; public class Reference { public static final String MODID = "dildomod"; public static final String NAME = "The Dildo Mod"; public static final String VERSION = "0.1.0"; } mcmod.info [ { "modid": "dildomod", "name": "The Dildo Mod", "description": "A mod that adds a variety of dildos to enhance your playing experience", "version": "0.1.0", "mcversion": "1.7.2", "url": "", "updateUrl": "", "authorList": ["Kieroon"], "credits": "The Forge and FML guys, for making this example", "logoFile": "", "screenshots": [], "dependencies": [mod_MinecraftForge] } ] Edited May 11, 20205 yr by Kieroon
July 6, 201411 yr No comment on the purpose of this mod. assets folder goes into src/main/resources, not src/main/java.
July 6, 201411 yr Author Wow, nice, quick and thorough replies! Most appreciated and the solutions worked - thank you both very much! And lets just leave the name of the mod be for now, shall we?
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