Posted July 6, 201411 yr Hello. I've created a custom dimension and now I want that in the biomes my custom trees are spawning. But I have now one problem. private final WorldGenTree silverTree = new WorldGenTree(PFBlocks.pfLogs, PFBlocks.pfLeaves, 1, 0, false, 5, 3, false); // tree can't spawn in vines private final WorldGenBigSilverTree silverWoodTree = new WorldGenBigSilverTree(false); public WorldGenAbstractTree func_150567_a(Random random) { if(random.nextInt(3) == 0) return (WorldGenAbstractTree)silverTree; else if(random.nextInt(10) == 0) return (WorldGenAbstractTree)silverWoodTree; else return worldGeneratorTrees; } How did I change how often a tree spawns per chunk in this method, because I want that the silverWoodTree spawns really rare, but currently it spawns really often like every other tree, too. Oh and before I forget this, this method is in my biome class that extends my BiomeBase that extends BiomeGenBase. Bektor Developer of Primeval Forest.
July 7, 201411 yr Author Override the "generate" method in your tree generator. It determines if a tree should be generated. If you make it's result more rare, you will get the tree much more rarely. I hope with "generate" method in tree generator did you mean the generate method in my tree class. And how do I make the result more rare? Developer of Primeval Forest.
July 7, 201411 yr Go on Youtube and search for NealeGaming! His last 2 Videos are the answer to your Question how to generate trees!
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