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One way to do it is just to handle a tick event, probably world tick event.  You can check every tick, but could also just check once a second or whatever you think is responsive enough for your need.  You can then look at all existing EntityCow and save their positions in a array, map or list and then compare them with previous value, then flag as changed.

 

Do you understand what I mean?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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