Posted July 9, 201411 yr Ive spent hours searching and cant find anything, I did find this(http://www.minecraftforge.net/wiki/Using_wavefront_model) buti get an error with the AdvancedLoader part
July 9, 201411 yr How did you make your .obj file? And what is the error? Unfortunately my Magic Code Viewing Device (MCVD) is broken and I can't solve your errors. We all stuff up sometimes... But I seem to be at the bottom of that pot.
July 9, 201411 yr Author What do you mean by "How did you make your .obj file?" if its what i think it is, i modeled it in Cinema4D and exported the file as an OBJ Model. This is the error im getting http://puu.sh/a3AJ3/0a85fb3290.png
July 9, 201411 yr He probably mean how did you exported it? It has to be trianglulated, otherwise crash! The error you showing is a realy simple error. Did you just copy and paste the tutorial, huh? Sigh..... You have to use ResourceLocation in order to open you .obj!
July 9, 201411 yr It looks like it's expecting a resource location instance rather than a string. Try putting the string inside 'new ResourceLocation("your path string here")' Edit: Ninja'd by Kriki, but yeah, the resource location class is what handles most files as far as I can tell. https://lh6.googleusercontent.com/-z5frUimWWu0/U4Wuz9xle4I/AAAAAAAABsE/q3eMXJIDXIM/s800/EmeraldCasinoSig.png[/img]
July 9, 201411 yr Author http://prntscr.com/40yg29 Its not even trying to render the block it self, its not outputting the message This is my github https://github.com/Phyyrus/Dark-Souls
July 9, 201411 yr Author Well, Cinema4D dosent give me any options, it just gives me the scaling http://prntscr.com/40ygzj
July 9, 201411 yr When does your init phase tell the proxy to register the renderers? As far as I can see, it's empty, so although you have a renderer coded, it's never registered. https://lh6.googleusercontent.com/-z5frUimWWu0/U4Wuz9xle4I/AAAAAAAABsE/q3eMXJIDXIM/s800/EmeraldCasinoSig.png[/img]
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.