Posted July 9, 201411 yr As of 1.7.10, the classic run configuration for logging into Minecraft automatically doesn't work: --username [email protected] --password hunter2 In the above example, it sets the user to [email protected], not AzureDiamond. Any pointers? And no, that's not my password, it's a reference.
July 10, 201411 yr Run configurations -> arguments -> program arguements -> Add the arguement: --username=YOUR USERNAME Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods
July 10, 201411 yr Author Run configurations -> arguments -> program arguements -> Add the arguement: --username=YOUR USERNAME Okay, so I tried --username=username --password=password and that didn't work either.
July 10, 201411 yr Author Anyone? It's really frustrating to have to build just to test a small change
July 10, 201411 yr You do realize you don't have to be logged in to run the client and test your mod. All you have to do is click the "play" button and run the client. It will then log you in as ForgeDevName. Sorry I can't help with logging in, but it's not required. Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
July 10, 201411 yr Author You do realize you don't have to be logged in to run the client and test your mod. All you have to do is click the "play" button and run the client. It will then log you in as ForgeDevName. Sorry I can't help with logging in, but it's not required. Yes, I realize that. My mod is for a server though, so I have to log in to the server. Thank you anyway.
July 10, 201411 yr You can set online-mode=false in the server.properties file and then it won't attempt to verify usernames. The "server.properties" file should be located in a folder called eclipse inside of your workspace. Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
July 10, 201411 yr Author You can set online-mode=false in the server.properties file and then it won't attempt to verify usernames. Ah, sorry, I wasn't clear. My mod is client-side but it's not for my server.
July 10, 201411 yr So you aren't running the server to test it in forge? If that's the case I fail to see why you need to get to login through eclipse because you are going to have to wait for the other person to update the forge mod running on that server or it will kick you because they won't match. Aren't you at least running the server in eclipse for testing it? If that's the case you can change the properties and you won't need to do it in the future only on the test server why you aren't logged in with a valid minecraft account. Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
July 10, 201411 yr Author I figured it out. It's the same as 1.7.2 but I had to remove the code about ignoring invalid credentials.
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