Posted July 10, 201411 yr Well is it possible for me to create a custom damage source? aside from looking from the class file . Do i need still to make a registry stuff like that ? ID's and such? ill thank you if you reply thou
July 10, 201411 yr ... huh? What do you want to do? Look in vanilla classes that do what you want, see how they do it. IDs are being phased out for just about everything, I believe.
July 10, 201411 yr Just put it in your main mod class public static DamageSource mySource = new DamageSource("mySourceName"); And attack entity with this source.
July 10, 201411 yr Author @Elyon - Chill man chill, what i mean by ID's doesnt mean int and such stuff . im pointing on like GameRegistry.register ok so chill and i know now how it works @diesieben07 - thanks thanks bro now i think i kinda gonna handle this now @MultiMote - thanks for the guide bro
July 10, 201411 yr Author I got it im just asking if i still need to add a class or something like that .
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