Posted July 12, 201411 yr I want to generate particles on player movement. Is there any method that verifies if an entity moves?
July 12, 201411 yr I would check if motionX or motionZ are not equal to 0. I'm pretty sure there was another field in EntityPlayer that had the word strafe in it. That may might help out. Kain
July 13, 201411 yr Hi If you want particles when the player is pushing a movement key, look in EntityPlayerClientMP.movementInput (-->EntityPlayerSP.movementInput) If you want particles when a player changes position (eg moves, falls, is pushed, etc) then either - check for motionX, motionZ as TLHPoE suggested, or - use a tick handler eg TickEvent.ClientTickEvent, and every tick check the player's position to see if it has moved by more than a certain amount -TGG
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