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Posted

I would check if motionX or motionZ are not equal to 0. I'm pretty sure there was another field in EntityPlayer that had the word strafe in it. That may might help out.

Kain

Posted

Hi

 

If you want particles when the player is pushing a movement key, look in

EntityPlayerClientMP.movementInput (-->EntityPlayerSP.movementInput)

 

If you want particles when a player changes position (eg moves, falls, is pushed, etc) then either

- check for motionX, motionZ as TLHPoE suggested, or

- use a tick handler eg TickEvent.ClientTickEvent, and every tick check the player's position to see if it has moved by more than a certain amount

 

-TGG

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