slugslug Posted July 15, 2014 Posted July 15, 2014 So i have dine multiple tests and the orientation is getting saved and set back but i think the render is not being rotated. Here is my code: Renderer package com.professorvennie.core.client.renderer.tileentity; import com.professorvennie.core.tileEntity.TileEntityPlasticChest; import com.professorvennie.core.lib.Reference; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; public class TileEntityRendererPlasticChest extends TileEntitySpecialRenderer { private final ModelChest modelChest = new ModelChest(); private ResourceLocation texture = new ResourceLocation(Reference.MOD_ID, "textures/model/plastic_chest.png"); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) { if (tileEntity instanceof TileEntityPlasticChest){ TileEntityPlasticChest tileEntityPlasticChest = (TileEntityPlasticChest) tileEntity; ForgeDirection direction = null; if (tileEntityPlasticChest.getWorldObj() != null){ direction = tileEntityPlasticChest.getOrientation(); } this.bindTexture(texture); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); GL11.glScalef(1.0F, -1.0F, -1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); short angle = 0; if (direction != null){ if (direction == ForgeDirection.NORTH){ angle = 180; } else if (direction == ForgeDirection.SOUTH){ angle = 0; } else if (direction == ForgeDirection.WEST){ angle = 90; } else if (direction == ForgeDirection.EAST){ angle = -90; } } GL11.glRotatef(angle, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); float adjustedLidAngle = tileEntityPlasticChest.prevLidAngle + (tileEntityPlasticChest.lidAngle - tileEntityPlasticChest.prevLidAngle) * tick; adjustedLidAngle = 1.0F - adjustedLidAngle; adjustedLidAngle = 1.0F - adjustedLidAngle * adjustedLidAngle * adjustedLidAngle; modelChest.chestLid.rotateAngleX = -(adjustedLidAngle * (float) Math.PI / 2.0F); modelChest.renderAll(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } } TileEntity: package com.professorvennie.core.tileEntity; import com.professorvennie.core.block.ModBlocks; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.Constants; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityPlasticChest extends TileEntityMod implements IInventory{ /** The current angle of the lid (between 0 and 1) */ public float lidAngle; /** The angle of the lid last tick */ public float prevLidAngle; /** The number of players currently using this chest */ public int numPlayersUsing; private int ticksSinceSync; public ItemStack[] slots; public TileEntityPlasticChest(){ slots = new ItemStack[9*6]; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack decrStackSize(int var1, int var2) { if(this.slots[var1] != null){ ItemStack itemstack; if(this.slots[var1].stackSize <= var2){ itemstack = this.slots[var1]; this.slots[var1] = null; return itemstack; }else{ itemstack = this.slots[var1].splitStack(var2); if(this.slots[var1].stackSize == 0){ this.slots[var1] = null; } return itemstack; } } return null; } @Override public ItemStack getStackInSlotOnClosing(int slot) { if(this.slots[slot] != null){ ItemStack itemstack = this.slots[slot]; this.slots[slot] = null; return itemstack; } return null; } @Override public void setInventorySlotContents(int slot, ItemStack itemStack) { this.slots[slot]= itemStack; if(itemStack != null && itemStack.stackSize > this.getInventoryStackLimit()){ itemStack.stackSize = this.getInventoryStackLimit(); } } public void readFromNBT(NBTTagCompound nbtTagCompound){ super.readFromNBT(nbtTagCompound); NBTTagList tagList = nbtTagCompound.getTagList("Items", 10); slots = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < tagList.tagCount(); ++i){ NBTTagCompound tagCompound = tagList.getCompoundTagAt(i); byte slotIndex = tagCompound.getByte("Slot"); if (slotIndex >= 0 && slotIndex < slots.length) { slots[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound); } } } public void writeToNBT(NBTTagCompound nbtTagCompound){ super.writeToNBT(nbtTagCompound); NBTTagList tagList = new NBTTagList(); for (int currentIndex = 0; currentIndex < slots.length; ++currentIndex){ if (slots[currentIndex] != null){ NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setByte("Slot", (byte) currentIndex); slots[currentIndex].writeToNBT(tagCompound); tagList.appendTag(tagCompound); } } nbtTagCompound.setTag("Items", tagList); } @Override public String getInventoryName() { return this.hasCustomName() ? this.getCustomName() : "container.plasticChest"; } @Override public boolean hasCustomInventoryName() { return customName != null && customName.length() > 0; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer entityPlayer) { return true; } @Override public void openInventory() { this.numPlayersUsing++; this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, ModBlocks.plasticChest, 1, this.numPlayersUsing); } @Override public void closeInventory() { this.numPlayersUsing--; this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, ModBlocks.plasticChest, 1, this.numPlayersUsing); } @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return true; } public void updateEntity(){ super.updateEntity(); if (++ticksSinceSync % 20 * 4 == 0){ worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.plasticChest, 1, numPlayersUsing); } prevLidAngle = lidAngle; float angleIncrement = 0.1F; double adjustedXCoord, adjustedZCoord; if (numPlayersUsing > 0 && lidAngle == 0.0F){ adjustedXCoord = xCoord + 0.5D; adjustedZCoord = zCoord + 0.5D; worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, "random.chestopen", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (numPlayersUsing == 0 && lidAngle > 0.0F || numPlayersUsing > 0 && lidAngle < 1.0F){ float var8 = lidAngle; if (numPlayersUsing > 0){ lidAngle += angleIncrement; } else{ lidAngle -= angleIncrement; } if (lidAngle > 1.0F){ lidAngle = 1.0F; } if (lidAngle < 0.5F && var8 >= 0.5F){ adjustedXCoord = xCoord + 0.5D; adjustedZCoord = zCoord + 0.5D; worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, "random.chestclosed", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (lidAngle < 0.0F){ lidAngle = 0.0F; } } } @Override public boolean receiveClientEvent(int eventID, int numUsingPlayers){ if (eventID == 1){ this.numPlayersUsing = numUsingPlayers; return true; } else{ return super.receiveClientEvent(eventID, numUsingPlayers); } } } TileEntityMod: package com.professorvennie.core.tileEntity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; public class TileEntityMod extends TileEntity{ protected ForgeDirection orientation; protected String customName; public TileEntityMod(){ orientation = ForgeDirection.SOUTH; } public ForgeDirection getOrientation(){ return orientation; } public void setOrientation(int orientation){ this.orientation = ForgeDirection.getOrientation(orientation); } public void setOrientation(ForgeDirection direction){ this.orientation = direction; } public String getCustomName(){ return customName; } public void setCustomName(String customName){ this.customName = customName; } @Override public void readFromNBT(NBTTagCompound nbtTagCompound){ super.readFromNBT(nbtTagCompound); if (nbtTagCompound.hasKey("orientation")){ System.out.println("hfdjf"); this.orientation = ForgeDirection.getOrientation(nbtTagCompound.getInteger("orientation")); } if (nbtTagCompound.hasKey("customName")){ this.customName = nbtTagCompound.getString("customName"); } } @Override public void writeToNBT(NBTTagCompound nbtTagCompound){ super.writeToNBT(nbtTagCompound); nbtTagCompound.setInteger("orientation", orientation.ordinal()); if (this.hasCustomName()){ nbtTagCompound.setString("customName", this.customName); } } public boolean hasCustomName() { return customName != null && customName.length() > 0; } } [/spoiler] Block: package com.professorvennie.core.block; import com.professorvennie.core.tileEntity.TileEntityPlasticChest; import com.professorvennie.core.lib.BlockNames; import com.professorvennie.core.lib.LibGuiIds; import com.professorvennie.core.main.MachineryCraft; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class BlockPlasticChest extends BlockContainer { protected BlockPlasticChest() { super(Material.wood); setBlockName(BlockNames.BLOCK_PLASTIC_CHEST); setCreativeTab(MachineryCraft.tabMachineryCraft); this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F); } @Override public boolean isOpaqueCube() { return false; } @Override public int getRenderType() { return 22; } @Override public boolean renderAsNormalBlock() { return false; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if (!world.isRemote) { TileEntityPlasticChest entity = (TileEntityPlasticChest)world.getTileEntity(x, y, z); System.out.println(entity.getOrientation()); player.openGui(MachineryCraft.instance, LibGuiIds.GUIID_PLASTIC_CHEST, world, x, y, z); } return true; } @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLiving, ItemStack itemStack){ if (world.getTileEntity(x, y, z) instanceof TileEntityPlasticChest){ int direction = 0; int facing = MathHelper.floor_double(entityLiving.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; if (facing == 0){ direction = ForgeDirection.NORTH.ordinal(); } else if (facing == 1){ direction = ForgeDirection.EAST.ordinal(); } else if (facing == 2){ direction = ForgeDirection.SOUTH.ordinal(); } else if (facing == 3){ direction = ForgeDirection.WEST.ordinal(); } if (itemStack.hasDisplayName()){ ((TileEntityPlasticChest) world.getTileEntity(x, y, z)).setCustomName(itemStack.getDisplayName()); } ((TileEntityPlasticChest) world.getTileEntity(x, y, z)).setOrientation(direction); } } @Override public boolean onBlockEventReceived(World world, int x, int y, int z, int eventId, int eventData){ super.onBlockEventReceived(world, x, y, z, eventId, eventData); TileEntity tileentity = world.getTileEntity(x, y, z); return tileentity != null && tileentity.receiveClientEvent(eventId, eventData); } @Override public TileEntity createNewTileEntity(World world, int i) { return new TileEntityPlasticChest(); } } [/spoiler] Quote
Elyon Posted July 15, 2014 Posted July 15, 2014 You compute the direction in onBlockActivated , but you never write this data to metadata or the TileEntity. Quote
TheGreyGhost Posted July 15, 2014 Posted July 15, 2014 Hi I suggest you add more System.out.println(direction); to track it down- whenever you set or get it basically. That should show you pretty quickly where you're going wrong. eg public ForgeDirection getOrientation(){ System.out.println("getOrientation() - orientation:", this.orientation); return orientation; } public void setOrientation(int orientation){ // dude, name hiding is very bad practice this.orientation = ForgeDirection.getOrientation(orientation); System.out.println("setOrientation(int) - orientation:", this.orientation); } public void setOrientation(ForgeDirection direction){ this.orientation = direction; System.out.println("setOrientation(FOrgeDirection) - orientation:", this.orientation); } @Override public void readFromNBT(NBTTagCompound nbtTagCompound){ super.readFromNBT(nbtTagCompound); if (nbtTagCompound.hasKey("orientation")){ System.out.println("hfdjf"); this.orientation = ForgeDirection.getOrientation(nbtTagCompound.getInteger("orientation")); System.out.println("readFromNBT- orientation:", orientation); } if (nbtTagCompound.hasKey("customName")){ this.customName = nbtTagCompound.getString("customName"); } } @Override public void writeToNBT(NBTTagCompound nbtTagCompound){ super.writeToNBT(nbtTagCompound); nbtTagCompound.setInteger("orientation", orientation.ordinal()); System.out.println("writeToNBT - orientation:", orientation.ordinal()); if (this.hasCustomName()){ nbtTagCompound.setString("customName", this.customName); } } {etc} -TGG Quote
slugslug Posted July 15, 2014 Author Posted July 15, 2014 I have done that but it confuses me because if a do a print statement in the onockactivated it prints out the correct direction that it was placed even after a world save. If i do the a print statement in the renderer printing out the direction variable it always prints out south after a world save and is fine before a world save? Edit: I have done more testing and i have found out that the setOrentation always returns south and i dont know why it does. Quote
slugslug Posted July 15, 2014 Author Posted July 15, 2014 Again i have done more testing and the read and write nbt are printing out the right values so i have no idea what is wroung. Edit: It does not only print south i derped and but the print statement before i was setting the new orientation so the set orientation does work. I finaly found out what the promblem is. It is the getorientation method. It always returns south after a world reload but i cant figure out why. Quote
TheGreyGhost Posted July 16, 2014 Posted July 16, 2014 Hi What does this line give you this.orientation = ForgeDirection.getOrientation(nbtTagCompound.getInteger("orientation")); System.out.println("readFromNBT- orientation:", this.orientation); Actually, would you pls copy the console output from 1) before the save; and then 2) after exiting the world and reloading it -TGG Quote
slugslug Posted July 16, 2014 Author Posted July 16, 2014 The saving and loading is working fine I have found out the promblem is the getOrientation method. Here is the console from me leaving the world then re entering it. http://pastebin.com/JNxEqs1C Quote
TheGreyGhost Posted July 17, 2014 Posted July 17, 2014 Ah ok. It sounds like your TileEntity on the client is not being updated with the data from the Server. You are probably missing getDescriptionPacket and onDataPacket-? Check out this link: http://widux.net/wiki/index.php?n=ModdingTutorials.BasicTileEntity -TGG Quote
delpi Posted July 17, 2014 Posted July 17, 2014 You can mark the block for update and not worry about packets. It will update the NTB data for you. Quote Long time Bukkit & Forge Programmer Happy to try and help
slugslug Posted July 17, 2014 Author Posted July 17, 2014 How do i do that. Do i just call markDirty()? Quote
slugslug Posted July 17, 2014 Author Posted July 17, 2014 Thanks for the help but it is kinda of out dated. Like packet132TileEntityData doesnt exist so i figured out to change it to S35PacketUpdateTileEntity. I dont know if thats right and pkt.customParm1 is not there any more so i changed it to pkt.func_148857_g() sense that function was A NBTTagCompund. Again i dont know if thats right. Quote
TheGreyGhost Posted July 17, 2014 Posted July 17, 2014 Hi Yes it is outdated, luckily the concepts haven't changed. It sounds like your changes are right. Does it work it now? If not, post your code again? -TGg Quote
slugslug Posted July 18, 2014 Author Posted July 18, 2014 Yea it works now thanks for the help. Quote
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