Posted July 15, 201411 yr Hi! I am working on a mod, and I am creating something (I would like to be secret about the mod). I need to know the player's target block for this. Currently I am using Minecraft.getMinecraft().objectMouseOver . Are there a way to do it so it works with mutiplayer? And what would that answer be? I have been looking around for ages after the answer to this. And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Hi There is a way, but it's secret. :-) Only kidding. I assume that you want something to happen to the block you're looking at, without clicking on it. objectMouseOver will work fine with multiplayer, so long as you only use it to do things on the client side. If you want to do something with it that needs to happen on the client side (for example, make the block change or do something that other players will see), then you need to either reproduce the objectMouseOver calculations on the server, or send a packet from the client telling the server which block the player is looking at. -TGG
July 15, 201411 yr That would be your task to figure that out. First person there causes the action. All cause the action. The one with the coolest name causes the action. Whether you do that on client side and send packets or do it all on the server, you will still have to decide who wins. Long time Bukkit & Forge Programmer Happy to try and help
July 15, 201411 yr Author mouseOverObject I can't choose what players I would use it on? And these calculations, how would I do them? And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Author Hi There is a way, but it's secret. :-) Only kidding. I assume that you want something to happen to the block you're looking at, without clicking on it. objectMouseOver will work fine with multiplayer, so long as you only use it to do things on the client side. If you want to do something with it that needs to happen on the client side (for example, make the block change or do something that other players will see), then you need to either reproduce the objectMouseOver calculations on the server, or send a packet from the client telling the server which block the player is looking at. -TGG But Minecraft.getMinecraft().mouseOverObject I cant choose the player...? And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Author That would be your task to figure that out. First person there causes the action. All cause the action. The one with the coolest name causes the action. Whether you do that on client side and send packets or do it all on the server, you will still have to decide who wins. "Who wins"?!? I don't understand anything with this post. And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr mouseOverObject is client-side only. You must to send packet with object coords/id.
July 15, 201411 yr Author mouseOverObject is client-side only. You must to send packet with object coords/id. But how would you tell mouseOverObject what player you are requesting for? And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Author Player sends packet. Server gets packet sender. And how do I send a packet to a server? MinecraftServer.sendPacket() or something like that? And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Guys, guys.... What about that poor rayTracing? int var9 = Minecraft.getMinecraft().thePlayer.rayTrace(100.0D, 1.0F).blockX; int var10 = Minecraft.getMinecraft().thePlayer.rayTrace(100.0D, 1.0F).blockY; int var11 = Minecraft.getMinecraft().thePlayer.rayTrace(100.0D, 1.0F).blockZ; if(world.getBlock(var9, var10, var11) == Your.block){} And you can use PlayerTickEvent to get the player without pakets.
July 15, 201411 yr Author raytrace is clientside Is it? I mean it is a Player. method... And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Author Guys, guys.... What about that poor rayTracing? int var9 = Minecraft.getMinecraft().thePlayer.rayTrace(100.0D, 1.0F).blockX; int var10 = Minecraft.getMinecraft().thePlayer.rayTrace(100.0D, 1.0F).blockY; int var11 = Minecraft.getMinecraft().thePlayer.rayTrace(100.0D, 1.0F).blockZ; if(world.getBlock(var9, var10, var11) == Your.block){} Looks nice I think I will try it out And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr http://up42.ru/u/p/_________________2014-07-15_20_43_09.png[/img] u CAN'T use this at server
July 15, 201411 yr Author http://up42.ru/u/p/_________________2014-07-15_20_43_09.png[/img] Oh And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Author Guys, how did you get "Forge Modder" text by the way? And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr raytrace is clientside Sure it is, but whats the problem with that? He can always send a packet when he looking at the right block.
July 15, 201411 yr Author this way Thanks so very much! And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Author raytrace is clientside Sure it is, but whats the problem with that? He can always send a packet when he looking at the right block. And how do I send a packet? And if I ever helped anyone with anything, let me know I am a noob in forge
July 15, 201411 yr Sure it is, but whats the problem with that? He can always send a packet when he looking at the right block. But why he can't use ready-to-use objectMouseOver without problems with partialTicks?
July 15, 201411 yr http://www.minecraftforge.net/forum/index.php/topic,20135.msg101552.html#msg101552
July 15, 201411 yr But why he can't use ready-to-use objectMouseOver without problems with partialTicks? I don't know. Mayebe rayTrace is easier to understand. But it LEGOlords's choise
July 15, 201411 yr Author But why he can't use ready-to-use objectMouseOver without problems with partialTicks? I don't know. Mayebe rayTrace is easier to understand. But it LEGOlords's choise I think I would like to use mouseOverObject right now. Maybe rayTrace will help me another day And if I ever helped anyone with anything, let me know I am a noob in forge
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