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Featured Replies

Posted

Hi,

 

I want to fetch the amount of Experience the player has and have it return as a float static.

Im having trouble referencing the player, I have

 

public static EntityPlayer player;

public static float xplevel = player.experience;

 

But this crashes Minecraft: http://pastebin.com/G1siiWXP Error log if needed.

I want to pass xplevel into a materials parameters (Just for some contect)

 

Thanks

    - Tixal

  • Author

Hi

 

Can i store it and then refresh it ever minute, if so how?

 

Thanks

    - Tixal

You can try to use PlayerTickEvent.

Be sure to use if(event.phase == Phase.END), so your code not runs twice.

But yeah, why you want to refresh the player XP every tick?

  • Author

So that the damage dealt by a sword will change depending on the player exp level :)

Im trying to put exp level in the damage value of a material.

 

Thanks

    - Tixal

  • Author

Hi,

 

I still have no idea how to do it  :-\ sorry

Fetching the experience value?

And then updating that value if/when it changes?

 

Thanks

    - Tixal

Why not use the LivingHurtEvent, see if the entity which dealt the damage is a player, get his current equipped item and check if it's the item you want? Then change the damage field according to your calculations. Done.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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