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Posted

Hello!

 

I am trying to set up a fresh, fully vanilla workspace with FML and when I create a new world I am getting a "Java Heap Space" error when the world generation is just about complete. It appears to be crashing when the game is loading textures.

 

Full Crash Report: http://pastebin.com/51UjTgHj

 

Any ideas?

I tried giving the

DEFAULT_JVM_OPTS=“”

-Xmx4G

 

inside the quotes, that line being in the gradlew Unix Executable, but it doesn't seem to have changed how much memory the world is using to generate.

  • Author

Yes, I am running my client through Eclipse. I wasn't sure if changing the default JVM would do anything for running the client through Eclipse but I tried anyways to no avail.

  • Author

So I tossed in

-Xms4G
-Xmx4G

 

to the VM run conditions and it works, albeit with a very slow start up. Any idea why that is required to be so high? I just updated my modding environment from 1.6.4 to 1.7.10 and I have never had to change the VM requirements. Is it really just as simple as Minecraft requires more allocated memory?

 

Thanks so much for help!

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