Posted July 19, 201411 yr Hello! I am trying to set up a fresh, fully vanilla workspace with FML and when I create a new world I am getting a "Java Heap Space" error when the world generation is just about complete. It appears to be crashing when the game is loading textures. Full Crash Report: http://pastebin.com/51UjTgHj Any ideas? I tried giving the DEFAULT_JVM_OPTS=“” -Xmx4G inside the quotes, that line being in the gradlew Unix Executable, but it doesn't seem to have changed how much memory the world is using to generate.
July 19, 201411 yr Author Yes, I am running my client through Eclipse. I wasn't sure if changing the default JVM would do anything for running the client through Eclipse but I tried anyways to no avail.
July 20, 201411 yr Author So I tossed in -Xms4G -Xmx4G to the VM run conditions and it works, albeit with a very slow start up. Any idea why that is required to be so high? I just updated my modding environment from 1.6.4 to 1.7.10 and I have never had to change the VM requirements. Is it really just as simple as Minecraft requires more allocated memory? Thanks so much for help!
July 20, 201411 yr Author I will try it at 1 gig, I had it at 2 actually, not 4 like I said. Is there a default it runs at without any arguments?
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