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Posted

hey i have a custom rendered block that i want to animate the texture of but if i use the normal  16 x how many frames and use a mcmetta file it just used the whole texture do i need to change what it says in the .mcmetta file? mine is:

{

  "animation": {}

}

BioWarfare Mod: http://goo.gl/BYWQty

Well, it's a ".mcmeta" file, not a ".mcmetta" file, if that helps.

You Only Live Once, So Win At Golf.

Sorry for my English, I'm American.

Maybe this will help.  This is from fire_layer_0.png.mcmeta.

{
  "animation": {
    "frames": [
      16,
      17,
      18,
      19,
      20,
      21,
      22,
      23,
      24,
      25,
      26,
      27,
      28,
      29,
      30,
      31,
      0,
      1,
      2,
      3,
      4,
      5,
      6,
      7,
      8,
      9,
      10,
      11,
      12,
      13,
      14,
      15
    ]
  }
}

You Only Live Once, So Win At Golf.

Sorry for my English, I'm American.

  • Author

Err then how?is the a way to force the block to use a 16 x 16 texture then? Or a way to make it constantly change its texture? otherwise i don't have a clue.

BioWarfare Mod: http://goo.gl/BYWQty

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