Posted September 15, 201213 yr Please anyone can help me to figure out how KeyBindRegistry and KeyBindRegistry.KeyHolder are working? I've spent an hour trying to figure out how to register a new keybind (that appear in Options -> Controls) just like it was with ModLoader.RegisterKey. Please help me
September 15, 201213 yr Probably he best place to look is ModLoader.registerKey as it points to the FML functions that deal with it. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
September 16, 201213 yr Author Here i am after looking at http://www.minecraftforge.net/wiki/Tutorials/Upgrading_To_Forge_for_1.3.1#The_proxy_system. But still, my keys don't appear in the Option menu > controls. What am i missing? EDIT: Damn i'm suppid, i forgot to set up a load function, my code was never loaded. So now keys are registered into the game, but where do i set the action to be performed when a key is pressed? GuiTest.java (main mod class): @Mod( modid = "BebopID", name="GuiTest", version="1.3.2.1") public class GuiTest extends GuiScreen { // declare new keyBinds KeyBinding[] guiTestKeys = { new KeyBinding("Open GuiTest", Keyboard.KEY_P) }; boolean[] keyBindRepeatFlag = { (boolean)false }; BebopKeyHandler keyHandler; EDIT [ @Init public void load(FMLInitializationEvent event) { // register new keyBinds into the game keyHandler = new BebopKeyHandler(guiTestKeys, keyBindRepeat); KeyBindingRegistry.registerKeyBinding(keyHandler); } ] public void initGui() { } } BebopKeyHandler.java: public class BebopKeyHandler extends KeyHandler { public BebopKeyHandler(KeyBinding[] keyBindings, boolean[] isRepeat) { super(keyBindings, isRepeat); } @Override public String getLabel() { return "Bebops Keys"; } @Override public void keyDown(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd, boolean isRepeat) { } @Override public void keyUp(EnumSet<TickType> types, KeyBinding kb, boolean tickEnd) { } @Override public EnumSet<TickType> ticks() { return null; } }
September 17, 201213 yr Author Alright i find out what was the problem. The code i put in the KeyDown event was making minecraft crash on call, my first guess was a mistake in the KeyHandler class maybe with the Tick method. But in fact all that part worked well. However i used displayGuiScreen() method in the KeyDown event, forgetting that was a method from Minecraft(). So to solve the thing i had to set in the BebopKeyHandler.java : Minecraft mc = ModLoader.GetMinecraftInstance();
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