Jump to content

No forge src packages


Damoz_FTW

Recommended Posts

Sorry but i'm very new to modding and java in general so i might sound kinda stupid and i might have made a stupid mistake, please forgive me. :)

 

So im trying to get my mcp workspace setup so i cant start creating some simple mods for practice then eventually make something bigger, i'm having trouble with just the setup ._. i have java JDK installed (with environment variables) and i have java 7 installed, i've also got eclipse and im trying to make a mod for 1.6.4 as i would assume it would be more stable. So first thing i do is extract the recommended 1.6.4 version of forge src and i put it in a new folder. The next thing i do is run the install batch file which then starts installing mcp and fixing it etc. Once that was done i then went opened eclipse and ran it through the eclipse folder in mcp just to check. the src was empty and it had nothing so then i decompile the mcp folder which put all the regular minecraft packages and classes into the mcp/src folder. now i open eclipse the same way i mentioned before and now i have all the net.minecraft....... classes and packages. But since i have watched a few tutorials on how to do this, when they do the same thing i did, they get these forge packages called cpw.mods.fml...... and the net.minecraft packages. It seems it doesn't matter what i do, i do the exact same thing as them but i get a different outcome. The problem is i need these packages to be able to import my mod into, but i don't know what i've done wrong.

 

If someone could help out this silly boy that would be awesome :D thanks in advance.

Link to comment
Share on other sites

  • 3 months later...

poking an old topic but....

 

dont tell the guy not to make mods for 1.6.4, thats not support.

 

i run a server on MC 1.6.4 and i would like to make a few addons to fix a few of the issues we are having.

 

but the src forge has no src..... kinda defeats the object dont it?

 

anywere i can get the src? this is my first try at minecraft modding and working with java.

 

have played with html and LUA scripting but want to get into bigger programming applications

Link to comment
Share on other sites

The last (four?) Forge src for 1.6.4 should use the Gradle system and still be usable.  Farther back than that and you have to work really hard to download the secondary files, as the servers used changed.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

but the src forge has no src..... kinda defeats the object dont it?

 

anywere i can get the src? this is my first try at minecraft modding and working with java.

 

The "src forge" absolutely does contain source. I just downloaded the 1.6.4 just now to see. It does not, however, contain minecraft's source code (in case that's what you're asking about) as distributing that is illegal.

 

As far as I know you can use ForgeGradle to set up a development environment for 1.6.4 (1.6.2 is the earliest supported version I believe) if you absolutely must for whatever reason. Just set the version you are targeting in the build.gradle file.

 

I would implore you to update your server and target newest builds, but I see you are a necromancer and enjoy playing with dead things.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello I'm looking for help launching minecraft through curseforge. I've scoured the Internet and can't seem to find anyone with a solution to my specific situation/fix that I haven't tried. I'll post the Curseforge debug Logs below. But basically I'm on a Laptop (Lenovo Legion Slim 7 2021) And the people I've seen with the most similar scenario and found a fix they always had an AMD graphics card and were missing the correct drivers, Well i have the Nvidia geforce RTX 3060 Laptop version with all the most updated drivers, I've reinstalled the drivers so that doesn't seem to me the problem. Also, minecraft will launch in vanilla and through another modloader called modrinth. So it doesn't feel like a Java error either but I don't no how to read this debug page so I'm looking for advice. Please help?!  
    • Hello. Basically I made a custom standalone util library (https://github.com/lolhol/Pathfinder3D) and want to use it with my mod. Although I have done the normal jit pack stuff (basically the tutorial on their website) the Minecraft crashes the second it starts saying that it cannot find the name of a class inside of my library. (When I remove the implement(<my library link thingy>) mc launches normally and does not crash (if I comment out the code that uses the custom lib)). Now then, is there a quick fix for this because all of the other questions that I found on this topic were trying to load another mod (again, not what I’m trying to do). Am I doing something wrong? 
    • Fast Leaf Decay (by olafskiii) Rubidium (by Asek3) Artifacts (by ochotonida) Framework (by MrCrayfish) Max Health Fix (by DarkhaxDev) Embeddium/Rubidium Extras (by Txni) Essential Mod (by SparkUniverse_) Immersive Aircraft [Fabric/Forge] (by Conczin) Cherished Worlds (Fabric/Forge/NeoForge/Quilt) (by TheIllusiveC4) ExpandAbility (by florensie) Sophisticated Core (by P3pp3rF1y) Tinkers' Levelling Addon (by Pyre540) Better Advancements (by way2muchnoise) Immersive Melodies [Fabric/Forge] (by Conczin) Citadel (by sbom_xela) Vampirism - Become a vampire! (by maxanier) FerriteCore ((Neo)Forge) (by malte0811) CoroUtil (by Corosus) Create Big Cannons (by rbasamoyai) Controlling (by Jaredlll08) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Mekanism (by bradyaidanc) BetterF3 (by cominixo) Supplementaries (by MehVahdJukaar) Chest Cavity - Forge Port (by booneldanforever) ConnectedTexturesMod (by tterrag1098) NetherPortalFix (by BlayTheNinth) Spartan Weaponry (by ObliviousSpartan) Charm of Undying (Fabric/Forge/Quilt) (by TheIllusiveC4) Plushie Mod (by Link4real) JourneyMap (by techbrew) Farmer's Delight (by vectorwing) Connectivity[Forge/Fabric] (by someaddon) Create : Misc & Things (by To0pa) Create: Steam 'n' Rails (by IThundxr) Shutup Experimental Settings! (by Corgi_Taco) Alex's Mobs (by sbom_xela) Quark (by Vazkii) Tool Belt (by gigaherz) Just Enough Items (JEI) (by mezz) Bookshelf (by DarkhaxDev) FastWorkbench (by Shadows_of_Fire) Tinkers Construct (by mDiyo) Collective (by Serilum) Inventory HUD+ (by dmitrylovin) Explorer's Compass (by Chaosyr) playerAnimator (by KosmX) Size Devices (by DaFlame_rl) Jade 🔍 (by Snownee) Create Slice & Dice (by possible_triangle) Create Jetpack (by possible_triangle) Carry On (by Tschipp) Moonlight Lib (by MehVahdJukaar) Kotlin for Forge (by thedarkcolour) CraftTweaker (by Jaredlll08) Just Enough Resources (JER) (by way2muchnoise) AI Improvements (by QueenOfMissiles) Patchouli (by Vazkii) Catalogue (by MrCrayfish) Tool Stats (by DarkhaxDev) It Takes a Pillage (by izofar) JEITweaker (by Jaredlll08) Waystones (by BlayTheNinth) Vampires Need Umbrellas (by focamacho) Oculus (by Asek3) Mantle (by mDiyo) Mob Grinding Utils (by vadis365) Chiseled (by freepeopleworking) AutoRegLib (by Vazkii) Mystical Agriculture (by BlakeBr0) Embeddium/Rubidium Dynamic Lights (by Txni) Flywheel (Legacy) (by jozufozu) Builder's Delight (Forge) (by Tynoxs) Apotheosis (by Shadows_of_Fire) What Are They Up To (Watut) (by Corosus) Create: Interiors (by sudolev) FastFurnace (by Shadows_of_Fire) Balm (Forge Edition) (by BlayTheNinth) Clumps (by Jaredlll08) Iris & Oculus Flywheel Compat (by leon_mout) Configured (by MrCrayfish) Tinkers' Expansion (by Insane96) Crafting on a stick (by OfekN_) MrCrayfish's Gun Mod (by MrCrayfish) Create: Crystal Clear (by singularity_cyvack) FTB Library (Forge) (by FTB) AppleSkin (by squeek502) Curios API (Forge/NeoForge) (by TheIllusiveC4) Better Third Person (by Socolio) Caelus API (Forge/NeoForge) (by TheIllusiveC4) Sons Of Sins (by Furti_Two) SwingThroughGrass (by exidex) AttributeFix (by DarkhaxDev) Quests Additions (Forge) (by NaturaSpell) Building Gadgets (by Direwolf20) Enchantment Descriptions (by DarkhaxDev) Skin Layers 3D (Fabric/Forge) (by tr7zw) Bad Wither No Cookie - Reloaded (by Kreezxil) Placebo (by Shadows_of_Fire) FTB Teams (Forge) (by FTB) Mod Name Tooltip (by mezz) Enigmatic Graves (by Quarris) Sophisticated Backpacks (by P3pp3rF1y) GeckoLib (by Gecko) Builders Crafts & Additions (by MRHminer) Immersive Portals (for Forge) (by qouteall) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Lazy DataFixerUpper(LazyDFU) [FORGE] (by Corgi_Taco) Create Ore Excavation (by tom54541) Tinkers' Rapier (by sz0999312) Mowzie's Mobs (by bobmowzie) Better Combat [Fabric & Forge] (by daedelus_dev) Create Stuff & Additions (by Furti_Two) Cucumber Library (by BlakeBr0) FPS Reducer (by bre2el) Item Filters (by LatvianModder) FTB Quests (Forge) (by FTB) L_Ender 's Cataclysm (by mcl_ender) Starter Kit (by Serilum) Feature NBT Deadlock Be Gone (by telepathicgrunt) Materialis (by RCXcrafter) KleeSlabs (by BlayTheNinth) Pehkui (by Virtuoel) Grappling Hook Mod (by yyonne) Security Craft (by Geforce132) Ars Nouveau (by baileyholl2) Mouse Tweaks (by YaLTeR) Werewolves - Become a Beast! (by Cheaterpaul) Elytra Slot (Fabric/Forge/Quilt) (by TheIllusiveC4) Create (by simibubi) Budschie's Morph Mod (by budschie_) Ore Excavation (by Funwayguy) Create Confectionery (by Furti_Two)
    • Hello, im kind of a newbie on creating mods, and i been trying to make simples mods so far, Right now, i'm creating a mod which detect an specific type of mob and kill it if reach a certain number, by far the mod is detecting the mob and counting them but at the time it reach the limit number, it don't do anything. The Game don't tweak, don't crash, just i't don't run the method i call, which is kill().   public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { final var TotalCows = pLevel.getNearbyEntities(Cow.class, TargetingConditions.forNonCombat(), pPlayer, pPlayer.getBoundingBox().inflate(5)); if(pLevel.isClientSide){ if(pPlayer.getItemInHand(InteractionHand.MAIN_HAND).getItem() == this.asItem()){ if(!TotalCows.isEmpty()){ if(TotalCows.get(0).isAlive()){ TotalCows.get(0).kill(); } }else{ pPlayer.sendSystemMessage(Component.literal("No hay vacas")); } } } The sendSystemMessage is get triggered, and when i change the method .kill() by any other like send a message it got called, can i get some tips, and a clue of what i'm missing
    • UPD: I DID IT   @Override public void applyEffectTick(LivingEntity livingEntity, int pAmplifier) { Level level = livingEntity.level(); if (!level.isClientSide()) { Holder<DamageType> entropyHolder = level .registryAccess() .registryOrThrow(Registries.DAMAGE_TYPE) .getHolderOrThrow(GTDamageTypes.ENTROPY_KEY); livingEntity.hurt(new DamageSource(entropyHolder), 1); } super.applyEffectTick(livingEntity, pAmplifier); }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.