Jump to content

Recommended Posts

Posted

Hey all I've got a little problem with addChatMessage, when activated it sends the chat message twice.

	
public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entity)
{
	entity.addPotionEffect((new PotionEffect(Potion.moveSpeed.getId(), 300, 0)));
	entity.addPotionEffect((new PotionEffect(Potion.digSpeed.getId(), 300, 1)));

	entity.addChatMessage((new ChatComponentText("Test")));
}

519ed796473cd45f75b7f7f4915dc651.gif

 

As you can see it's sending the message twice instead of once when the block is clicked once.

 

Any help would be much appreciated. :)

 

Thanks all!

Posted

My guess is that it's being called on the server and the client.

 

Potion effects should only be done server side, so you should put those inside if(!world.isRemote)

 

world.isRemote returns true for the client and false for the server.

 

As for the messages, also put them in an if. Since I think addChatMessage only works for the EntityPlayer itself, I don't think it matters whether it's done server side or client side. Just not both.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.