Jump to content

Recommended Posts

Posted

I've recently switched over to the "proper" setup for Forge using gradle. What files should I commit to the mod repository and which should I .gitignore?

 

(Basically, which files are critical to the mod download from repo and which can I rely on gradle to rebuild for the downloadee?)

 

(I should mention I'm in the `gradlew idea` workspace)

 

My current .gitignore:

.gradle/
build/
gradle/
build.gradle
gradlew.bat
*.iml
*.ipr
*.iws
run/

 

The folder hierarchy I'm working with:

.git
|	<git stuff>
.gradle
|	<gradle stuff>
build
|	<build stuff>
run
|	<run environment>
src
|	<class files>
.gitignore
build.gradle
gradlew.bat
README.md
<project>.iml
<project>.ipr
<project>.iws
[code]

Posted

I use the following .gitignore:

 

# push src/ only
*
!src/
!gradle/
!gradlew
!gradlew.bat
!README.md
!LICENSE
!build.gradle

*.class

# Mobile Tools for Java (J2ME)
.mtj.tmp/

# Package Files #
*.war
*.ear

# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
hs_err_pid*

 

All one needs to build is the "gradle/" and the "src/" directory aswell as the "gradlew" and "gradlew.bat" and the "build.gradle" file. This explains the .gitignore file:

First I ignore all files, then I unignore all files mentioned above. The other ignores are default from GitHub.

Posted

I agree, I do similar effect (although slightly different entries) in my gitignore:

$ cat .gitignore
/*
!/src
!build.gradle
!*.project

 

I would say the philosophy I use is that anything I edit directly I put in repo, anything that is built or referenced or pre-existing I don't.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

jabelar you should put the gradle wrapper into your repo, that's the whole point of the wrapper.

 

Sure, it wouldn't hurt.  The thing is for me I use the repo mostly for private backup and tutorial examples, so I mostly care about the code and I don't usually collaborate.  If I clone I likely still install a new Forge over top, and just preserve the source.  I don't usually edit the wrapper in a unique way, so am not worried about re-creating it as needed.  But still good idea for proper posterity.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Thanks, diesieben, for clarifying, and jabelar and WorldsEnder for posting their .gitignores. I've got what I need now, thanks!

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I've been using this modpack for a few days now with no issues, it was working properly just an hour or two ago and now all of a sudden when I try to load it I get this error: 'The game crashed: exception in server tick loop Error: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $' debug log: https://pastebin.com/1htBuhsP crash report: https://pastebin.com/QggHKYDg
    • Everything worked fine until I decided to install supplementaries squared, amendments and a couple other mods like artifacts, and compats for it. I'm having a hard time fixing this, and I get this crash whenever I try to enter a world. Not even a new world is feasible. Any help would be highly appreciated!! https://pastebin.com/7KXYZ6fM
    • Internal Exception: com.google.gson.JsonParseException: Error loading registry data: Unknown element: ResourceKey[minecraft:worldgen/configured_feature / minecraft:crimson_forest_vegetation]   This error is there when i try to join my friends server. We had some mods and it was okay but after 3 days i cant join.
    • It just says the mod i had but i dont have now.. and i didnt even use these mods and it still was crashing with the mods  
    • Hello,   I've been back and forth in emails with some CurseForge support staff on the issue but there's been no progress. In the CurseForge app, I have custom profiles and some public modpacks that will not load no matter what. I've goen through every link sent to me, I've reinstalled Minecraft, reinstalled the launcher, repaired the installations individually, uninstalled and reinstalled the public modpacks, downloaded the latest Java--all of it. But each time, I'm always met with either "java runtime exception", "exit code 1" on the rare occasions Minecraft does launch, or "java is out of date" (which literally cannot be possible since I reinstalled the latest version a few different times.) Making a new profile works, but I want to be able to play the ones I had before.  I had gotten one of the old public Minecraft modpacks to work, the prehistoric one about dinosaurs being featured right now, but then it only worked once. I've tried to retrace my steps and it just would not work. I have genuinely no clue what's going on.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.