Posted July 28, 201411 yr I am currently have rotation issues when holding an item and when boots are worn. When I hold an item the right arm of the armor does not rotate even though I have proper child code for the arms and when the boots are worn the right arm animation for holding an item activates. No boots on http://i1097.photobucket.com/albums/g350/G1R_Productions/2014-07-27_172527.png[/img] Boots on http://i1097.photobucket.com/albums/g350/G1R_Productions/2014-07-27_172521.png[/img] No boots ~ holding an item http://i1097.photobucket.com/albums/g350/G1R_Productions/2014-07-27_172534.png[/img] Below is my source code: https://github.com/G1R-Productions/g1rwarcraft EDIT(Fixed): If anyone is getting a similar issue this is how I fixed it: I changed: armorModel.heldItemRight = ((EntityPlayer) entityLiving).getCurrentArmor(0) != null ? 1 :0; to: armorModel.heldItemRight = entityLiving.getEquipmentInSlot(0) != null ? 1 :0; EDIT 2: When right clicking with a weapon the model rotates strangely... http://i1097.photobucket.com/albums/g350/G1R_Productions/2014-07-27_193445.png[/img] Seems to be an issue with if(entityLiving instanceof EntityPlayer){ armorModel.aimedBow =((EntityPlayer)entityLiving).getItemInUseDuration() > 2; } It is using that line even though the tool is not a bow.
July 28, 201411 yr Don't have the time to read in depth right now so just guessing. Do you have your stuff bracketed in GL push/pop? Long time Bukkit & Forge Programmer Happy to try and help
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.