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Posted

I am currently have rotation issues when holding an item and when boots are worn. When I hold an item the right arm of the armor does not rotate even though I have proper child code for the arms and when the boots are worn the right arm animation for holding an item activates.

 

No boots on

 

 

 

Boots on

 

 

 

No boots ~ holding an item

 

 

 

Below is my source code:

 

https://github.com/G1R-Productions/g1rwarcraft

 

 

EDIT(Fixed):

 

If anyone is getting a similar issue this is how I fixed it:

 

I changed:

 

armorModel.heldItemRight = ((EntityPlayer) entityLiving).getCurrentArmor(0) != null ? 1 :0;

 

to:

 

armorModel.heldItemRight = entityLiving.getEquipmentInSlot(0) != null ? 1 :0;

 

EDIT 2:

 

When right clicking with a weapon the model rotates strangely...

 

 

 

 

Seems to be an issue with

 

    if(entityLiving instanceof EntityPlayer){
    armorModel.aimedBow =((EntityPlayer)entityLiving).getItemInUseDuration() > 2;
    }

 

It is using that line even though the tool is not a bow.

Don't have the time to read in depth right now so just guessing.

 

Do you have your stuff bracketed in GL push/pop?

Long time Bukkit & Forge Programmer

Happy to try and help

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