Jump to content

[1.7.10] How to Force Obfuscation for my custom markDirty function..?


Recommended Posts

Posted

I'm developing the "ItemEntity" concept, which is TileEntity for Item.

 

Everything was fine, except that I got some problem with Obfuscation of the ItemEntity.

 

The problem was that my ItemEntity and IInventory has the same "markDirty" method, but mine is not being obfuscated.

 

So when the subclass of ItemEntity implementing IInventory got referenced by IInventory#markDirty's obfuscated code, It got the crash: java.lang.AbstractMethodError

 

So, is there any way to force obfuscation for my ItemEntity#markDirty function?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Anyone..?

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Sorry, but I really need help on this..

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Not sure but I suspect it would be something that would be specified in the build process, maybe in the build.gradle file.  What does your build.gradle look like?

 

Also by the way, what exactly are you doing with the ItemEntity concept?  Sounds interesting, but I wonder if it is something that is solved in some other way.  TileEntity makes sense because blocks are physically placed in the world so you have an idea of all "instances" (not actual Java instances but at least known locations for the blocks).  Items aren't really placed in the world in the same way.  They can be in containers, in your hand, in inventories, etc.  And when there is an item on the ground, it is already an EntityItem.  Anyway, just curious on what you're trying to do exactly,

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Thank you, I'll try with the build.gradle file.

+ ItemEntity concept is based on the Inventory World concept, which considers certain Inventory as World.

It has several advantages:

  1. An ItemEntity can know its Position. It is useful for "Inventory Machine", like the ones in my InvWorks mod.

  2. Easier "Per ItemStack Control". You can use itementity similar with tileentity.

    Also, one can make custom inventory check for each itemstacks via ItemEntity.

    But in Forge, you can only control the items in the player's inventory!

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.