Posted August 2, 201411 yr Hello everyone. I need to give player items on their first join. I am using event (code below) @SubscribeEvent public void firstJoin(PlayerLoggedInEvent event) { EntityPlayer player = event.player; NBTTagCompound entityData = player.getEntityData(); if(entityData.getBoolean("firstJoin")) { entityData.setBoolean("firstJoin", false); player.inventory.addItemStackToInventory(new ItemStack(Items.compass)); } } but it's do nothing. Where did I go wrong? P.S. Sorry for my bad english. Its not my native language.
August 2, 201411 yr Your getBoolean is always returning false, unless you set it elsewhere. Try using !entitydata.getBoolean("firstJoin") and then set it true. BEFORE ASKING FOR HELP READ THE EAQ! I'll help if I can. Apologies if I do something obviously stupid. If you don't know basic Java yet, go and follow these tutorials.
August 3, 201411 yr You should try to trace the code to see if it is behaving as expected. For example, put some console statements at certain points. Like you should print out the value retrieved for the entityData.getBoolean("firstJoin") to see if it is actually true. Now I think it won't work because you don't show any code that creates the firstJoin tag. Therefore, the first time it tests for it, there will not be any tag and in the case of getBoolean() that will return a false. So it is going to return false always as far as I can tell. I think you really want to flip the logic because first join will return false. Instead maybe try this way: @SubscribeEvent public void firstJoin(PlayerLoggedInEvent event) { EntityPlayer player = event.player; NBTTagCompound entityData = player.getEntityData(); if(!entityData.getBoolean("joinedBefore")) { entityData.setBoolean("joinedBefore", true); player.inventory.addItemStackToInventory(new ItemStack(Items.compass)); } } Check out my tutorials here: http://jabelarminecraft.blogspot.com/
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.