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Posted

Hi!

I have problem with drawing skin face on the gui. Here's my code:

				 this.ownerface = AbstractClientPlayer.getLocationSkin(player.getDisplayName());
			 Minecraft.getMinecraft().renderEngine.bindTexture(ownerface);
			 this.drawTexturedModalRect(xPos2 - 1, yPos + 200, 8, 8, 8, ;

The face isn't showing.

Thanks for help.

 

Posted

drawTexturedModalRect is for 256x256 texture.

Skin size is 64x32.

Use this:

    public void drawNonStandartTexturedRect(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight)
    {
        float f = 1F / (float)textureWidth;
        float f1 = 1F / (float)textureHeight;
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV((double)(x), (double)(y + height), 0, (double)((float)(u) * f), (double)((float)(v + height) * f1));
        tessellator.addVertexWithUV((double)(x + width), (double)(y + height), 0, (double)((float)(u + width) * f), (double)((float)(v + height) * f1));
        tessellator.addVertexWithUV((double)(x + width), (double)(y), 0, (double)((float)(u + width) * f), (double)((float)(v) * f1));
        tessellator.addVertexWithUV((double)(x), (double)(y), 0, (double)((float)(u) * f), (double)((float)(v) * f1));
        tessellator.draw();
    }

 

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