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Posted

So basically im trying to have it when certain items are right clicked on my block the item in hand is taken is replaced with a new one. I was also thinking i could do the same type of thing where if the player throws the item on my block they get a new item and the thrown on is destroyed, i figured i could do that with a item event handler, something like the Twilight Forest mod does to create the portal. but i have not been successful ether way. i've also tried PlayerInteractionEvent

 

Any help is great, thanks

 

currently what im trying

public boolean onItemRightClick(ItemStack stack, World world, EntityPlayer player, PlayerInteractEvent event)
    {

        ItemStack beef = new ItemStack(Items.beef);
        ItemStack cookedBeef = new ItemStack(Items.cooked_beef);

        if(player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem() == beef)
        {

                player.inventory.addItemStackToInventory(cookedBeef);
                --player.getCurrentEquippedItem().stackSize;

        }
        return true;
    }

Posted

Copied from the Block class:

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitx, float hity, float hitz) {}

or:

    /**
     * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity     //check if the entity is your item?
     */
    public void onEntityWalking(World p_149724_1_, int p_149724_2_, int p_149724_3_, int p_149724_4_, Entity p_149724_5_) {}

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