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Posted

I am currently trying to create a throwable tomahawk. I want it to render in 2d with depth, like a dropped item. I can get the entity itself working, but rendering it either doesn't work or crashes the game. Can anyone here help me figure out what I'm doing wrong? Here are all the files involved:

 

Main Mod File

Item Registry

Item File

Entity File

Client Proxy

Render File

  • Author

Okay, after some testing, I found out that the crashing was due to a null pointer exception on the icon. I put the numbers in manually and instead it created a black and purple box with one corner on the cursor. Any ideas?

  • Author

The item rendering stuff wasn't very helpful since this isn't an item, but I got it figured out. I just had the wrong numbers in the renderItemIn2D and the texture string wasn't static. After that I just had to mess with gltranslatef and glrotatef to get everything working.

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