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Posted

i have tried multiple different ways to get my log to show the textures. i am trying to make it like a normal log in minecraft but obviously with my own textures and crafting recipes. can someone help me by finding the error in my code cause idea cant find any java errors.

 

here is my code if you need it.

 

BlockMagicLog.java

 

package com.sargmodding.dimensionsgalore.block;

 

import com.sargmodding.dimensionsgalore.creativetab.CreativeTabLMRB;

import com.sargmodding.dimensionsgalore.reference.Reference;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.BlockRotatedPillar;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.util.IIcon;

 

public class BlockMagicLog extends BlockRotatedPillar

{

    public BlockMagicLog(Material blockMaterial)

    {

        super(blockMaterial.wood);

        this.setBlockName("magiclog");

        this.setHardness(1.0F);

        this.setStepSound(soundTypeWood);

        this.setCreativeTab(CreativeTabLMRB.DimensionsGalore_TAB);

        this.setBlockTextureName("logmagicwood.png");

    }

 

    @Override

    protected IIcon getSideIcon(int p_150163_1_) {

        return null;

    }

 

    @SideOnly(Side.CLIENT)

    public void registerIcon(IIconRegister icon){

        this.blockIcon = icon.registerIcon(Reference.MOD_ID + ":" + "logmagicwood.png");

 

    }

}

 

 

ModBlocks.java

 

package com.sargmodding.dimensionsgalore.init;

 

import com.sargmodding.dimensionsgalore.block.BlockMagicLog;

import com.sargmodding.dimensionsgalore.block.BlockMagicWood;

import com.sargmodding.dimensionsgalore.reference.Reference;

import cpw.mods.fml.common.registry.GameRegistry;

import net.minecraft.block.material.Material;

 

@GameRegistry.ObjectHolder(Reference.MOD_ID)

public class ModBlocks

{

    public static final BlockMagicWood magicWood = new BlockMagicWood(Material.wood);

    public static final BlockMagicLog magicLog = new BlockMagicLog(Material.wood);

 

    public static void init()

    {

        GameRegistry.registerBlock(magicWood, "magicwood");

        GameRegistry.registerBlock(magicLog, "magiclog");

    }

 

}

 

Reference.java

 

package com.sargmodding.dimensionsgalore.reference;

 

public class Reference

{

    public static final String MOD_ID = "SargModding";

    public static final String MOD_NAME = "Dimensions Galore";

    public static final String VERSION = "1.7.10-1.0";

    public static final String CLIENT_PROXY_CLASS = "com.sargmodding.dimensionsgalore.proxy.ClientProxy";

    public static final String SERVER_PROXY_CLASS = "com.sargmodding.dimensionsgalore.proxy.ServerProxy";

    public static final String GUI_FACTORY_CLASS = "com.sargmodding.dimensionsgalore.client.gui.GuiFactory";

}

 

 

hope that helps sorry i may be asking a lot more questions in the future.

Don't you have to return the right Texture / Icon in "getSideIcon("  ?

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

First of all you're going to want to save a metadata value on the log when placed to determine it's rotation (there are three possible rotations so you would need to use two bits of metadata).

 

Next in your registerIcons method you're gonna have to initialise your different icons. (side, top, and I think you also need sideRotated but I'm not sure).

 

Then you override a method that has both the side and metadata values, and return the right icon based on that. I think that method is called getBlockIcon but I'm not certain. Just have a look around and you'll find it.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

Have a look at net.minecraft.block.BlockLog.class and BlockRotatedPillar.class

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

can someone help me please

First of all you're going to want to save a metadata value on the log when placed to determine it's rotation (there are three possible rotations so you would need to use two bits of metadata).

 

Next in your registerIcons method you're gonna have to initialise your different icons. (side, top, and I think you also need sideRotated but I'm not sure).

 

Then you override a method that has both the side and metadata values, and return the right icon based on that. I think that method is called getBlockIcon but I'm not certain. Just have a look around and you'll find it.

 

shieldbug already told you everything you need to do. And the method he is talking about is getIcon(side, metadata).

just override getTopIcon() and getSideIcon()

 

The BlockRotatedPillar class handles the meta data automatically for you, unless you want it to work differently.

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