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Posted

I haven't been able to find a single way to change the color of the in-game name (The text you see when you hover over an item or block).

I use the en_US.lang way of naming items since that's apparently what you have to do these days in 1.7.

 

Can somebody please at least point me to the right direction with what I should do?

Posted

What is your .setBlockName(String) set to?

 

If it's set to "copperOre", then the name should work. If it's set to "oreCopper", it won't. Your .setBlockName(String) needs to be equivalent to what is in the lang file. Check that to make sure it works (or not).

 

I was able to use '搂' to change the coloring of an Item, Block, and Creative Tab, so it isn't a problem with the '搂'.

Developer of small, unreleased, basic, and incomplete mods since 2014!

Posted

Ok so My en_US.lang copper ore looks like

tile.oreCopper.name=搂aCopper Ore搂r

 

And I've had the block name set to .setBlockName(oreCopper);

 

And It's being registered into the game with GameRegistry.registerBlock(Stuff.oreCopper, "oreCopper");

 

I don't get why it isn't working. Unless I'm missing something I've done what you did.

 

Yet shows up like this in-game.

HK4VH5e.png

Posted

Is the block name set to .setBlockName(oreCopper), ore .setBlockName("oreCopper")?

 

Make sure that the parameter is a string.

Developer of small, unreleased, basic, and incomplete mods since 2014!

Posted
  On 8/8/2014 at 5:31 PM, Elite_Forges said:

Ok so My en_US.lang copper ore looks like

tile.oreCopper.name=搂aCopper Ore搂r

 

And I've had the block name set to .setBlockName(oreCopper);

 

And It's being registered into the game with GameRegistry.registerBlock(Stuff.oreCopper, "oreCopper");

 

I don't get why it isn't working. Unless I'm missing something I've done what you did.

 

Yet shows up like this in-game.

HK4VH5e.png

 

Make sure you are encoding with UTF-8.

If I helped please press the Thank You button.

Posted
  On 8/8/2014 at 6:07 PM, Kimeriderf said:

Make sure you are encoding with UTF-8.

 

That'll do it. Also make sure your blockname and .lang file match. The screenshot under my last post shows they're not.

Posted
  On 8/8/2014 at 6:30 PM, Elite_Forges said:

Could you give me an example of how I'd write it in the en_US.lang?  I've tried a number of different things. I've only ever used the \u00A7 thing in servers..

 

  Quote

Make sure you are encoding with UTF-8.

 

In your editor must be an option to set the encoding of that file.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

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  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Thank you!!  That's all I needed to know! I've got it working, sorry for the trouble guys!

 

For anybody reading this in the future, set the encoding for the en_US.lang file to UTF-8 then use the Section Symbol ( 搂 ) followed by a color code to change the color.

An example of this is " 搂aCopper Ore", that will result in lime green.

 

To set the encoding of the file (In eclipse) right-click it in the package explorer and go to "Properties" and you can find it there.

 

Color Codes: http://minecraft.gamepedia.com/Formatting_codes

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