Posted August 8, 201411 yr Hi, I am trying to pick up my block with hammer with saved side configuration. Saving part works ok, but I can't get the loading part working, becouse when i try do it during placeBlockAt(), TileEntity of the block is not created yet. I will be glad for any help. (Sorry for my english, it is not my native language) Saving NTB @Override public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) { super.onBlockClicked(world, x, y, z, player); if(!world.isRemote){ TileEntityModularWorktable te = (TileEntityModularWorktable) world.getTileEntity(x, y, z); if(te != null && te instanceof TileEntityModularWorktable){ ItemStack currItem = player.inventory.getCurrentItem(); if(currItem != null){ if(currItem.getItem() instanceof ItemPrecisionWorkhammer){ ItemStack itemstack = new ItemStack(BlockRegistry.modularWorktable); NBTTagCompound compound = new NBTTagCompound(); for(int i = 0; i < 6; i++){ compound.setInteger("sideModule" + i, te.getSideModule(i)); } itemstack.setTagCompound(compound); EntityItem entity = new EntityItem(world, x + 0.5F, y + 0.5F, z + 0.5F, itemstack); world.setBlockToAir(x, y, z); world.spawnEntityInWorld(entity); currItem.damageItem(1, player); System.out.println("Picked up by ItemPrecisionWorkhammer"); } } } } } Custom ItemBlock Loading NBT to TileEntity @Override public boolean placeBlockAt(ItemStack itemstack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata) { if(itemstack.stackTagCompound != null){ NBTTagCompound compound = itemstack.getTagCompound(); TileEntity te = world.getTileEntity(x, y, z); if(te instanceof TileEntityModularWorktable){ for(int i = 0; i < 6; i++){ ((TileEntityModularWorktable)te).setSideModule(compound.getInteger("sideModule" + i), i); } } } return super.placeBlockAt(itemstack, player, world, x, y, z, side, hitX, hitY, hitZ, metadata); }
August 8, 201411 yr You can use world.setTileEntity() to set the tile entity manually. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
August 8, 201411 yr Author Yeeh, but I think that entity from world.setTileEntity will be overrided by createNewTileEntity Don't know, how to check if TileEntity is allready created in createNewTileEntity(World world, int meta) without x,y,z if(itemstack.stackTagCompound != null){ NBTTagCompound compound = itemstack.getTagCompound(); TileEntityModularWorktable te = new TileEntityModularWorktable(); for(int i = 0; i < 6; i++){ te.setSideModule(compound.getInteger("sideModule" + i), i); } world.setTileEntity(x, y, z, te); } @Override public TileEntity createNewTileEntity(World world, int meta) { return new TileEntityModularWorktable(); }
August 8, 201411 yr If you are unsure, if your entity is created, make your entity spam it's hash or "Hello" in the debug log... (only during development of cause)
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