Posted August 8, 201411 yr Titles says it all... I DID implement IBossDisplayData. Is that not enough? Entity code: package com.fandomcraft.entity; import java.util.UUID; import net.minecraft.command.IEntitySelector; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityList; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIFollowOwner; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.passive.EntityTameable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.entity.ai.EntityAIFollowOwner; import net.minecraft.entity.boss.IBossDisplayData; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.world.World; import com.fandomcraft.main.Main; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityChaosBoss extends EntityMob implements IBossDisplayData { private int attackTimer; private EntityAITempt aiTempt; protected void fall(float p_70069_1_) {} private static final IEntitySelector attackEntitySelector = new IEntitySelector() { public boolean isEntityApplicable(Entity p_82704_1_) { return p_82704_1_ instanceof EntityLivingBase && ((EntityLivingBase)p_82704_1_).getCreatureAttribute() != EnumCreatureAttribute.UNDEAD; } }; public EntityChaosBoss(World world) { super(world); this.setSize(1F, 5F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAIWander(this, 0.3D)); this.tasks.addTask(1, new EntityAILookIdle(this)); this.tasks.addTask(2, this.aiTempt = new EntityAITempt(this, 0.6D, Items.bone, true)); this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 2.0D, true)); this.tasks.addTask(4, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F)); this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector)); this.isImmuneToFire = true; this.experienceValue = 100; } protected String getHurtSound() { return "mob.wither.hurt"; } protected String getDeathSound() { return "mob.wither.death"; } protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) { if (p_70628_1_) { int j = this.rand.nextInt(3 + p_70628_2_); for (int k = 0; k < j; ++k) { this.dropItem(Main.ring, 1); } } } @SideOnly(Side.CLIENT) public int getAttackTimer() { return this.attackTimer; } public int getTotalArmorValue() { return 4; } public boolean isArmored() { return this.getHealth() <= this.getMaxHealth() / 2.0F; } protected void collideWithEntity(Entity p_82167_1_) { if (p_82167_1_ instanceof IMob && this.getRNG().nextInt(20) == 0) { this.setAttackTarget((EntityLivingBase)p_82167_1_); } super.collideWithEntity(p_82167_1_); } public boolean attackEntityAsMob(Entity p_70652_1_) { this.attackTimer = 10; this.worldObj.setEntityState(this, (byte)4); boolean flag = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), (float)(7 + this.rand.nextInt(15))); if (flag) { p_70652_1_.motionY += 0.4000000059604645D; } this.playSound("fandomcraft:attack2", 1.0F, 1.0F); return flag; } protected Item getDropItem() { return Main.ring; } public static void mainRegistry() { registerEntity(); } private static void registerEntity() { createEntity(EntityChaosBoss.class, "ChaosBoss", 0xABFFF4, 0xFF00EE); } public static void createEntity(Class entityClass, String entityName, int solidColour, int spotColour) { int id = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, id); EntityRegistry.registerModEntity(entityClass, entityName, id, Main.instance, 64, 1, true); createEgg(id, solidColour, spotColour); } private static void createEgg(int id, int solidColour, int spotColour) { EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, solidColour, spotColour)); } public boolean isAIenabled() { return true; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(800D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D); this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(32D); } }
August 9, 201411 yr Somewhere i read that you have to add "BossStatus.setBossStatus();" to the living update thing. But i never tested it on my own. Here could be your advertisement!
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