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Console Output Message


shieldbug1

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This message:

[11:09:40] [server thread/WARN] [FML]: Unable to lookup ForestMagic:goldenBerylOre for public static com.shieldbug1.forestmagic.block.ore.BlockOreFM com.shieldbug1.forestmagic.init.ModBlocks.goldenBerylOre. Is there something wrong with the registry?
[11:09:40] [server thread/WARN] [FML]: Unable to lookup ForestMagic:magicLeaves for public static com.shieldbug1.forestmagic.block.BlockFM com.shieldbug1.forestmagic.init.ModBlocks.magicLeaves. Is there something wrong with the registry?
[11:09:40] [server thread/WARN] [FML]: Unable to lookup ForestMagic:goldenBerylGem for public static com.shieldbug1.forestmagic.item.gem.ItemGemFM com.shieldbug1.forestmagic.init.ModItems.goldenBerylGem. Is there something wrong with the registry?

appears every time in the preinitialisation stage. When the game is run, the message comes from the Client thread, and when a world is loaded it's from the Server thread. It also appears when a world is being unloaded on the server thread.

 

The blocks and items it mentions work fine, and I didn't register them any differently to any of my other blocks or items.

 

Here is the relevant code:

public static final ItemGemFM goldenBerylGem = new ItemGoldenBerylGem();

// And later, in my method for registering the blocks and items
GameRegistry.registerItem(goldenBerylGem, Names.Items.Gems.GOLDEN_BERYL_GEM);

 

Am I doing something horribly wrong and not seeing it, or should I just ignore the message?

 

 

EDIT: If it matters I'm using forge version 10.13.0.1180 (1.7.10). (I've just been too lazy to update, but I don't think the version has anything to do with this.)

EDIT: I have updated to the latest version of forge (1199) and the message still occurs.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

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