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Posted

This is totally depending on your code.

Usually you can just run your mod on client and server side, unless your code runs some stuff that will crash the server (like playing sound effects). You will have to mark these code like:

@SideOnly(Side.CLIENT)

Posted

Do I have to make a version for the client and one for the server of the mod?

Because, if I make the mod for the server like this:

 

 

@Mod(modid = "mike", name = "MikesMod", version = "1.0.0")

@NetworkMod(clientSideRequired = false, serverSideRequired = true)

 

 

 

It isn't working.

 

I changed all @SideOnly(Side.Client) to @SideOnly(Side.Server)

 

Please help me,

Mike

 

Posted

Hi

 

By definition, a client side mod doesn't need to be run on the server.  So installing it on the server doesn't make any sense.

 

Do you mean that your mod runs in single player mode, but you want to run it multiplayer?

 

That might be very easy or very hard depending on how you've coded it.  Maybe you could describe your mod a bit more.

 

-TGG

 

 

Posted

Hi

 

By definition, a client side mod doesn't need to be run on the server.  So installing it on the server doesn't make any sense.

 

Do you mean that your mod runs in single player mode, but you want to run it multiplayer?

 

That might be very easy or very hard depending on how you've coded it.  Maybe you could describe your mod a bit more.

 

-TGG

 

I solved it, thanks.

 

Mike

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