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Posted

Some random ideas...

 

Perhaps your z coordinate is behind the background.  Try using z = -75, or turning off depth testing.

 

Perhaps you have back face culling on, and the triangle vertices are in wrong order.  Try turning off back face culling, or reversing the vertex order in each triangle.

 

-TGG

Posted

As I've noticed, you don't draw an actual triangle, also the coordinates you give makes it draw an infinitely thin line.

Remove the last 3 addVertex' and try again.

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Resolved, I found the mapwriter source

 GL11.glEnable(GL11.GL_BLEND);
    	 GL11.glDisable(GL11.GL_TEXTURE_2D);
    	 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    	 Tessellator tes = Tessellator.instance;
    	 tes.startDrawing(GL11.GL_TRIANGLES);
    	 tes.addVertex(20, 20, 0);
    	 tes.addVertex(20, 30, 0);
    	 tes.addVertex(30, 20, 0);
    	 tes.draw();
    	 GL11.glEnable(GL11.GL_TEXTURE_2D);
    	 GL11.glDisable(GL11.GL_BLEND);

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