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Posted

Class: http://pastebin.com/Jdnrur5x

Effectively I am stumped, I know the code is being called I steeped through it all with breakpoints.

Nothing appears to be rendering (I effectively cloned ScreenGui.drawRec())

 

Ideas?

Any other information I need to provide?

Some random ideas...

 

Perhaps your z coordinate is behind the background.  Try using z = -75, or turning off depth testing.

 

Perhaps you have back face culling on, and the triangle vertices are in wrong order.  Try turning off back face culling, or reversing the vertex order in each triangle.

 

-TGG

As I've noticed, you don't draw an actual triangle, also the coordinates you give makes it draw an infinitely thin line.

Remove the last 3 addVertex' and try again.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Removed those last 3, no dice. Asking again on IRC revealed that it might be an issue with the opengl options that are being set. Any ideas on that?

  • Author

Resolved, I found the mapwriter source

 GL11.glEnable(GL11.GL_BLEND);
    	 GL11.glDisable(GL11.GL_TEXTURE_2D);
    	 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    	 Tessellator tes = Tessellator.instance;
    	 tes.startDrawing(GL11.GL_TRIANGLES);
    	 tes.addVertex(20, 20, 0);
    	 tes.addVertex(20, 30, 0);
    	 tes.addVertex(30, 20, 0);
    	 tes.draw();
    	 GL11.glEnable(GL11.GL_TEXTURE_2D);
    	 GL11.glDisable(GL11.GL_BLEND);

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