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Posted

When I Export My Mod My en_US.lang is right where it should be(I've referenced other mods to make sure), but when I use it in the client or server-side the names of the blocks go to the name that I coded them with not the name from en_Us.lang, but it isn't really the name i coded them with it isn't

tile.(block-name).name, its the name I used in coding for example I named something SoBright in coding(don't ask why) then when i ran it in eclipse it was called Light like it was supposed to be called, but then I exported and went to play on the server and it was called SoBright, not tile.SoBright.name just SoBright, if anyone can help me please feel free to comment, I really want this fixed thanks.

  • Author

I do gradlew build then look in my lib and Its their i already do that but when i go to client or server the names aren't right

  • Author

well the names of my items dont load correctly like i wanted to name something light so in en_Us.lang i named it tile.(SoBright).name=Light, but when i go into client or server its called the name i coded it with(SoBright)(dont ask me why i named it that).

  • Author

yes exactly assets (modId) lang, the textures work and it all works on eclipse(even the names) but not on the server or singleplayer

  • Author

i mean everything about my mod works on the server and singleplayer except the names its just really annoying

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