Jump to content

[1.7.10] [Resolved] How to make an .obj model in blender and texture it.


Recommended Posts

Posted

Ok, my code is OK. I wrote the code and got .obj models with textures work in Minecraft. But I used model from other mod. Obviously, I want to create a model which I can use in MC and texture it some way. I created a model and it even works, but with another texture it doesn't renderers right. And here are many rendering glitches. So I have some model in blender and I want to texture it and use texture in MC. How am I supposed to do this?

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

Thank you, man!!! You really helped me!

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

  • 3 weeks later...
Posted

Exporting the uv layout creates a .png

Exporting the model creates a .obj

 

If the model is loaded like this:

 

    AdvancedModelLoader.loadModel(new ResourceLocation("myId", "models/model.obj"));

 

what do I do with the .png?

Posted

Exporting the uv layout creates a .png

Exporting the model creates a .obj

 

If the model is loaded like this:

 

    AdvancedModelLoader.loadModel(new ResourceLocation("myId", "models/model.obj"));

 

what do I do with the .png?

 

Then do

public ResourceLocation texture = new ResourceLocation("MODID", "textures/blocks/NAMEOF.png");

this.bindTexture(texture);

Posted

In my case, I am implementing IItemRenderer, so I don't have this.bindTexture(). Here is my IItemRenderer.renderItem(). How (and where) can I bind the texture?

 

@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
GL11.glPushMatrix();
model.renderAll();
GL11.glPopMatrix();
}

Posted

I do this, right before the call to renderAll().

Minecraft.getMinecraft().renderEngine.bindTexture(texture);

 

And I load the texture like this, saving the texture as a member of the renderer class.

private static final ResourceLocation texture = new ResourceLocation(MyMod.MODID, "textures/blocks/texture.png");

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, I've been having trouble trying to use forge as it shows a black screen when I open the game, but I can still interact with it and hear the music.  I've done all of the step by steps and most common fixes like updating drivers, keeping up to date with Java, deleting and reinstalling minecraft, restarting my computer MANY times, even smaller things like splash.properties (I didn't have that file so I added it and set it to false thinking it would do something, definitely not) and making sure to prioritize my rtx 3070 in the settings but with no luck. Minecraft works as intended when I uninstall forge and I also don't have any mods currently, it just gives me this issue when I install forge. I also increased the ram usage, made sure my hardware isn't full or anything, and even changed the resolution in hopes it would fix things. I checked my antivirus and firewall but that isn't the issue either. Trust me, I've done everything I can think of. For some reason the black screen does flicker a little into the main menu, but obviously unplayable. I couldn't even make my way to the settings with how little it flickered. I'm not sure if it flickered randomly or if it was because I was messing around moving and clicking a bunch, I didn't really test it that much.  
    • I've had a really weird issue recently,  I wanted to add the Depper and Darker mod on my dedicated server (MC 1.21 with Fabric 0.16.9, hosted on nitroserv.com) but whenever I do add the mod the sever stops doing anything after listing the mods, and I get no crash or error or anything, just a stuck server. Here's a normal log of the server booting up: https://pastebin.com/JipFF2Eh and here's the log of the server doing the weird thing: https://pastebin.com/W4JBh3eX I just don't understand it. I've tried removing other mods (somewhat randomly) but deeper and darker still breaks my server whenever I add it. NitroServ support staff is about as confused as I am and I've had no response from the Deeper and Darker support staff... Now I know this is the Forge support not the Fabric support but I'm just trying to know if anyone has any kind of idea to fix this (aside from not using the mod obviously) Also I still have a bunch of errors and warnings whenever the server does start properly, are there any of them I should be worried about?
    • Delete the config of RandomTweaker (config folder) If there is no change, remove this mod
    • Hello! So i have been trying to make a mod that adds plant fiber to minecraft 1.16.5 (i believe there are mods that add plant fiber but not for 1.16.5) but the problem is that i want to modify the loot table of grass to always drop plant fiber but also keep the vanilla drops. Most common answer i have seen is GlobalLootModifiers. But my tiny brain cant understand any tutorials. So any help is appreciated.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.