Posted August 15, 201411 yr I'm looking for a script that when you mine a block it wont be (destoryed or it will get destroyed and recreate itself) and still drop materials. Anyone who got a clue?
August 15, 201411 yr I don't usually give code but anyway when I do I add comments.. It's your loss if you copy and paste without trying to understand so please don't if you're serious about modding. @Override public void breakBlock(World world, int x, int y, int z, Block block, int meta) { //Using random ints in the drops may cause a crash. Set amounts don't. //Loops through all drops. for(int i = 0; i < block.getDrops(world, x, y, z, meta, 0).size(); i++){ //Breaks the loop if i == size. if(i == block.getDrops(world, x, y, z, meta, 0).size()){ break; } //Spawns the drops into the world. world.spawnEntityInWorld(new EntityItem(world, x, y, z, block.getDrops(world, x, y, z, meta, 0).get(i))); } //Sets the block to the current block. world.setBlock(x, y, z, this); } If I helped please press the Thank You button.
August 15, 201411 yr I don't usually give code but anyway when I do I add comments.. It's your loss if you copy and paste without trying to understand so please don't if you're serious about modding. @Override public void breakBlock(World world, int x, int y, int z, Block block, int meta) { //Using random ints in the drops may cause a crash. Set amounts don't. //Loops through all drops. for(int i = 0; i < block.getDrops(world, x, y, z, meta, 0).size(); i++){ //Breaks the loop if i == size. if(i == block.getDrops(world, x, y, z, meta, 0).size()){ break; } //Spawns the drops into the world. world.spawnEntityInWorld(new EntityItem(world, x, y, z, block.getDrops(world, x, y, z, meta, 0).get(i))); } //Sets the block to the current block. world.setBlock(x, y, z, this); } So inefficient. You can 1) store the List<ItemStack> in the method. That way you don't need those repetetive calls to block.getDrops(*), and 2) you can iterate over a list way easier. You don't even need the if (1 == size) statement. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 15, 201411 yr So inefficient. You can 1) store the List<ItemStack> in the method. That way you don't need those repetetive calls to block.getDrops(*), and 2) you can iterate over a list way easier. You don't even need the if (1 == size) statement. You're totally right I really shouldn't code while distracted. My new code probably isn't the best but it's better anyway, Here's the new code: @Override public void breakBlock(World world, int x, int y, int z, Block block, int meta) { super.breakBlock(world, x, y, z, block, meta); //List of drops List<ItemStack> drops = block.getDrops(world, x, y, z, meta, 0); //Loops through all drops. for(ItemStack itemstack : drops){ //Spawns the drops into the world. world.spawnEntityInWorld(new EntityItem(world, x, y, z, itemstack)); } //Sets the block to the current block. world.setBlock(x, y, z, this); } If I helped please press the Thank You button.
August 15, 201411 yr Author Ah thanks for the help, I was into using onBlockDestroyedByPlayer and were mixing with this stuff but without any success.
August 15, 201411 yr If you have any experience with worker threads and queues, you could actually schedule a regrowth of each such destroyed block after a certain time has elapsed. -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
August 15, 201411 yr Author Sadly I am pretty new and still learning so don't have much experience yet, and mostly I like to run through the referenced libraries for help to make some scripts ^^
August 18, 201411 yr Author I am trying to add a creative mode into the script so you can destroy it without respawning in creative mode but cannot get it to work. public void breakBlock(World world, int x, int y, int z, Block block, EntityPlayer player, int meta ) { //Using random ints in the drops may cause a crash. Set amounts don't. //Loops through all drops. for(int i = 0; i < block.getDrops(world, x, y, z, meta, 0).size(); i++){ //Breaks the loop if i == size. if(i == block.getDrops(world, x, y, z, meta, 0).size()){ break; } //Spawns the drops into the world. world.spawnEntityInWorld(new EntityItem(world, x, y, z, block.getDrops(world, x, y, z, meta, 0).get(i))); } if (!player.capabilities.isCreativeMode && (meta & != 0 && world.getBlock(x, y - 1, z) == this) { world.setBlock(x, y, z, this); } this is what i have ...
August 19, 201411 yr Author still have no clue how to fix this one, tried plenty of different things..
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